Leeroy, lawful male yokuda Thalmor #}}}}}# #####}# ----- #}### |...| -------}}}}-------------- ##|...| |...........%.}.........|## #,....|## |.........%.<.}..........,, -----------------------,|....,# --------------}.-----.---,# |.+++++..+++.++++@+++.|,|...|,# #,,,,,}}},}}}}},# |++++++.?++++++++R?+..|,|...|,# #,#####,,,###,,# |+++++?++)+.++++++?++@-(-----,# #,%,,,,,## #,# |++?++++.++.+++++++.+.|## ###,# #,####### #,# ----- ----------------------- #,,,# #,# #,-- .... #)------------------.-# #,%..- #,+...................# ##|..| ##|...............%..|# ..- |..................| -.. |...........>......| --- -------------------- [Leeroy the Heretic Hunter] St15 Dx13 Co16 In13 Wi9 Ch8 ThaYokMalLaw Dlvl:3 $149 HP-10(114) Pw42(60) AC-4 Exp9 T3925 Wea Latest messages The hc destructor swings her two-handed sword. The hc destructor hits you! (2x) [-38 -> 55] The hc destructor kicks you! The hc destructor's kick painfully slams into your nuts! [-31 -> 24] [-12 -> 12] Warning: HP low! # What do you want to read? [##e-giyJV or ?*,] Never mind. What do you want to write with? [- #acdhjm-prtuwxA-CHIKMO-QSUV or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The hc destructor throws a dagger! You are hit by a dagger. [-1 -> 12] Warning: HP low! The hc destructor kicks you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow {12} d - 50 uncursed +1 dark elven arrows named Nebucaneezer's Reign {1} j - 37 uncursed +0 flimsy darts {1} m - an uncursed +0 orcish dagger {4} n - 33 uncursed +0 darts (in quiver) {0} o - a cursed -3 flail {7} r - 45 * uncursed +2 droven arrows {1} t - 25 cursed +2 darts named Lanceguard {0} u - an uncursed +0 sling {2} x - a cursed +0 orcish dagger {4} A - 6 cursed +0 crossbow bolts {0} B - an uncursed +0 crossbow {20} C - 28 uncursed +1 crossbow bolts {0} H - an uncursed +0 bow {12} I - 23 blessed +2 arrows {0} K - 4 cursed +0 darts {0} O - an uncursed +0 bow {12} P - 29 uncursed +0 arrows {0} Q - an uncursed +0 orcish short sword {12} S - a cursed +0 runesword {30} U - a blessed +1 crossbow {20} Armor # - an uncursed +0 elven leather helm {2} b - an uncursed strongly greased +0 elven mithril-coat {60} k - the cursed +2 enchanted (of disintegration resistance) pair of feminine pumps named Rhea's Combat Pumps {4} l - an uncursed +0 pair of iron shoes {20} s - a blessed +2 elven cloak {4} v - an uncursed +0 dwarvish cloak {4} z - an uncursed +0 crystal plate mail (being worn) {200} D - a cursed +1 mummy wrapping {2} E - an uncursed +0 gnomish helm {1} F - an uncursed -1 pair of gnomish boots {4} L - a blessed greased +0 dwarvish cloak {4} R - a cursed +0 mummy wrapping {2} T - an uncursed +0 dwarvish cloak {4} W - an uncursed +0 pair of gauntlets of power (being worn) {4} Y - a cursed thoroughly greased +0 dwarvish iron helm {16} Z - an uncursed +0 enchanted (of dimness) pair of leather peep-toes {4} Scrolls # - a blessed scroll of standard id {0} e - 2 uncursed scrolls of healing {0} f - 2 uncursed scrolls of mana {0} g - a cursed scroll of extra healing {0} i - an uncursed scroll of cure {0} y - a blessed scroll of cure {0} J - 2 cursed scrolls of healing {0} Spellbooks # - an uncursed spellbook of sleep (0:3) {0} Rings # - a cursed ring of sleeping {0} V - an uncursed ring of warning {0} Wands h - an uncursed wand of probing (0:0) {0} M - the uncursed wand of undead turning named Un-Death (0:1) {0} Tools # - an uncursed +2 unicorn horn {8} q - a cursed leather saddle {0} N - an uncursed magic whistle {0} X - an uncursed oilskin sack {5} Gems p - an uncursed +1 worthless piece of blue glass {1} w - 26 uncursed +0 rocks {0} Contents of the oilskin sack: a blessed potion of full healing {0} Final attributes You have transgressed Your alignment was -131 Your max alignment was 22 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 24% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 97% Monster death drops spawned with only 82% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: general combat (turn 20) The following skill became untrainable if you tried to train it too early: scimitar (turn 1863) The following skill became untrainable after a while: attack spells (turn 23668) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 63139) Items were more likely to be generated cursed by 10% Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 47279 Monster spawn increase reached its maximum at turn 157917 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2100120 The monster class that cannot be genocided was nemese Today, this monster class was always generated invisible: golem The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: hell troll (freq bonus 18) The monster species that spawned more often: adult tatzelworm (freq bonus 12) The monster species that spawned more often: nalfeshnee (freq bonus 15) The monster species that spawned more often: Bismas Thokup (freq bonus 28) The monster species that spawned more often: stalkish (freq bonus 12) The monster species that spawned more often: triad slave (freq bonus 30) The monster species that spawned more often: static queevolt (freq bonus 11) The monster species that spawned more often: identical monster (freq bonus 40) The monster species that spawned more often: wallblast dragon (freq bonus 24) The monster species that spawned more often: wandering cactus (freq bonus 10) The monster species that spawned more often: pile of very lazy coins (freq bonus 44) The monster species that spawned more often: dark force patch (freq bonus 42) The monster species that spawned more often: thick jackal (freq bonus 42) The monster species that spawned more often: Wedi knight (freq bonus 30) The monster species that spawned more often: ravenous bat (freq bonus 18) The monster species that spawned more often: giant rotting toad (freq bonus 30) The monster species that spawned more often: passive mind flayer (freq bonus 36) The monster species that spawned more often: phantom beast (freq bonus 16) The monster species that spawned more often: silver force patch (freq bonus 48) The monster species that spawned more often: nasty force patch (freq bonus 10) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 5) The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: techno colony The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: recommenced harvest The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: gunner The monster species that never randomly spawned: acid boob The monster species that never randomly spawned: slave master The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 36) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 11) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 18) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 16) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 11) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 1) Trap randomization happened for 1 in 261 traps Next attribute increase check would have come at turn 4402 Strength training was 4 Dexterity training was 6 Wisdom training was 23 Constitution training was 23 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (40) You were prevented from having regeneration (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 94 points of nutrition remaining You were a wererabbit You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 0% 100% b - knock 1 matter 0% 100% c - protection 1 protect 0% 100% d - sleep 2 enchant 0% 110% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(249) invoke deity 9 R LIMIT(0) dazzle 5X LIMIT(0) Discoveries Artifacts Rhea's Combat Pumps [neutral feminine pumps] Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (gray helmet) * skullcap (brick helmet) * flack helmet (long-hair helmet) * crystal helm (plumed helmet) * mining helm (strip bandana) * field helm (tasseled helmet) * helm of safeguard (orange visored helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (demolition gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (flipflops) * boots of safeguard (failuncap shoes) gauntlets of power (natural gloves) elven cloak (faded pall) Scrolls scroll of healing (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of standard id (89 50 4E 47 0D 0A 1A 0A) scroll of cure (A HOT SINGLE MAHOU SHOUJO) * scroll of extra healing (TROOG TROOOG TROOOOOG) * scroll of greater mana restoration (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of egoism (HIRAGANA LETTER YA) scroll of create monster (OPGELEVELT) scroll of undo genocide (VEGETARIANISM IS AN EATING DISORDER) scroll of light (OXHE SRIAN) scroll of identify (A WINNER IS YOU) Spellbooks spellbook of cure dim (wounded) spellbook of knock (colorful) spellbook of protection (sexual) spellbook of sleep (chaotic) Potions potion of gain level (cloudy) potion of invisibility (pungent) potion of full healing (simmering) Rings ring of sleeping (lighting) ring of warning (candlelight) Wands wand of probing (lacquered) wand of magic missile (cinnabar) wand of undead turning (fuchsia) Tools leather saddle (saddle) magic whistle (whistle) oilskin sack (bag) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 20 times You eaten meat 16 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 134 times You killed 125 monsters You read items or engraved 50 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (45 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (60 of 160) polymorphing [Unskilled] (max Expert) (10 of 20) devices [Unskilled] (max Expert) (22 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (76 of 160) two-weapon combat [Basic] (max Expert) (95 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (125 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (4 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...