Leeroy, lawful male roommate Thalmor ------ --- |.@......| +.@......| |........| |........| |(.......| ........| ---------- [Leeroy the Concordate Agent] St9 Dx7 Co11 In15 Wi8 Ch12 ThaRooMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male roommate Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (roommate thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell # What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: jumping You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 297 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 221 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 41% Armor drop chance was reduced to 86% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: shield (turn 115) The following skill became untrainable if you tried to train it too early: boomerang (turn 360) The following skill became untrainable after a while: body spells (turn 85238) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 64459) Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 58013 Monster spawn increase reached its maximum at turn 126834 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1697969 The monster class that cannot be genocided was naga The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: viper tree (freq bonus 10) The monster species that spawned more often: edifice humorist (freq bonus 5) The monster species that spawned more often: Rebecca (freq bonus 42) The monster species that spawned more often: brown eye (freq bonus 14) The monster species that spawned more often: conformity winded (freq bonus 14) The monster species that spawned more often: nausea mushroom (freq bonus 48) The monster species that spawned more often: tempera launderer (freq bonus 12) The monster species that spawned more often: tonal wart (freq bonus 18) The monster species that spawned more often: antimatter elemental (freq bonus 10) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 18) The monster species that spawned more often: columbium confectioner foretell (freq bonus 20) The monster species that spawned more often: amanojaku (freq bonus 8) The monster species that spawned more often: leprechaun sorceror (freq bonus 36) The monster species that spawned more often: textural gurgle (freq bonus 6) The monster species that spawned more often: yule landsliding (freq bonus 28) The monster species that spawned more often: rub monster (freq bonus 10) The monster species that spawned more often: slime fungus (freq bonus 14) The monster species that spawned more often: training star (freq bonus 15) The monster species that spawned more often: tsetse fly (freq bonus 15) The monster species that spawned more often: undead slave master (freq bonus 33) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: vassalage fray The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: patched lichen The monster species that never randomly spawned: spiked devil The monster species that never randomly spawned: auditor hi intimately clubfoot The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: prickling eyeball The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 7) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 56) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 55) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 17) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 46) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 3) Trap randomization happened for 1 in 430 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1171) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (red helmet) * skullcap (resounding helmet) * flack helmet (middle-earth helmet) * crystal helm (full helmet) * mining helm (failuncap helmet) * field helm (speechpipe helmet) * helm of safeguard (transversal helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (bise gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (failuncap shoes) * boots of safeguard (rumble boots) Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (STRESS PRESSING TO VERY BOOSTING) scroll of standard id (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of cure (OXHE SRIAN) * scroll of extra healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.