Leeroy, lawful male argonian Erdrick -- ------------------------ |................d......... |.................@.......| |.........................| |..o......................| --------------------------- [Leeroy the Young Boy] St13 Dx15 Co10 In7 Wi9 Ch7 ErdArgMalLaw Dlvl:1 $0 HP9(9) Pw4(4) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You feel ignorant. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (argonian erdrick called Leeroy, on a staircase) Accessing Pokedex entry for erdrick... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical pair of sado maso gloves - This is a piece of armor. Color: brown. Material: leather. Appearance: fingerless gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Unlike other gloves, these will not cover your fingers. This pair of gloves causes fifty shades of grey. They provide low AC and low magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: glib combat You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 82 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 51% Implant drop chance was reduced to 93% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 62% Tool drop chance was reduced to 98% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: long sword (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 228) The following skill became untrainable after a while: healing spells (turn 36785) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 37202) Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15869 Monster spawn increase reached its maximum at turn 248009 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 815860 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: long paralysis eye (freq bonus 6) The monster species that spawned more often: nondescript fungus (freq bonus 24) The monster species that spawned more often: scene accelerando (freq bonus 21) The monster species that spawned more often: sylph mummy (freq bonus 6) The monster species that spawned more often: shard warp fungus (freq bonus 14) The monster species that spawned more often: chaos brother (freq bonus 12) The monster species that spawned more often: red force fungus (freq bonus 8) The monster species that spawned more often: lord of the rings elf (freq bonus 96) The monster species that spawned more often: blue blob (freq bonus 12) The monster species that spawned more often: segfaulter (freq bonus 18) The monster species that spawned more often: cruiser captive (freq bonus 14) The monster species that spawned more often: infantryman (freq bonus 10) The monster species that spawned more often: quantum colony (freq bonus 36) The monster species that spawned more often: dire mosquito (freq bonus 6) The monster species that spawned more often: hindu gashed grill (freq bonus 8) The monster species that spawned more often: litten commixt (freq bonus 18) The monster species that spawned more often: landsliding commerced (freq bonus 24) The monster species that spawned more often: decaying mimic (freq bonus 78) The monster species that spawned more often: somatotypically geriatric (freq bonus 36) The monster species that spawned more often: lower gnome priest (freq bonus 18) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 24) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: stripper lady The monster species that never randomly spawned: magic disintegrator The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: dark force girl The monster species that never randomly spawned: Umber Archon The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: magic star The monster species that never randomly spawned: shop ghost The monster species that never randomly spawned: elf boxer The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 38) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 18) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 1) Trap randomization happened for 1 in 420 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Johanna from Orleans The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (221) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (ignorant cloak) sado maso gloves (fingerless gloves) stairwell stomping boots (thigh boots) helmet (dark helmet) Scrolls scroll of healing (THERAC 25) scroll of mana (DEADLY BONES FILE) scroll of phase door (I DONT UNDERSTAND RUSSIAN) scroll of standard id (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (ALERT CREEPS HOT ASS) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.