Leeroy, lawful male insectoid Warrior -|----------- ............. |...8.......| |...@........ ------------- [Leeroy the Swordsman] St11 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP-4(21) Pw12(12) AC-2 Exp1 T3 Brn Hal Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male insectoid Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # What do you want to eat? [fgh or ?*] Blecch! Rotten food! You feel weirded out! What do you want to eat? [fgh or ?*] Blecch! Rotten food! You feel even weirder! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to eat? [fgh or ?*] Blecch! Rotten food! You feel like your on fire despite there being no heat! Your inventory Weapons b - an uncursed +1 mace (weapon in foreclaw) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 splint mail (being worn) {160} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 37 uncursed apples {0} g - 42 uncursed carrots {0} h - 2 cursed lumps of royal jelly {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: discount action You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 68 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 43% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 94% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: flail (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 21) The following skill became untrainable after a while: trident (turn 20790) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 47507) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60283 Monster spawn increase reached its maximum at turn 191289 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1350624 The monster class that cannot be genocided was elemental The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: second base xorn (freq bonus 30) The monster species that spawned more often: aggravated hurricane (freq bonus 21) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 6) The monster species that spawned more often: weregremlin (freq bonus 36) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 15) The monster species that spawned more often: lava blob (freq bonus 15) The monster species that spawned more often: miltank (freq bonus 36) The monster species that spawned more often: mana warp fungus (freq bonus 12) The monster species that spawned more often: kobold zombie (freq bonus 84) The monster species that spawned more often: serpent-necked lioness (freq bonus 12) The monster species that spawned more often: stone troll boss (freq bonus 24) The monster species that spawned more often: Transcendent Dreamer (freq bonus 6) The monster species that spawned more often: sudden goalscorer (freq bonus 40) The monster species that spawned more often: Nadja's thick boot (freq bonus 18) The monster species that spawned more often: land dragon (freq bonus 48) The monster species that spawned more often: pile of copper coins (freq bonus 10) The monster species that spawned more often: player slime (freq bonus 112) The monster species that spawned more often: Detective Keelhauler (freq bonus 10) The monster species that spawned more often: nightcrawler (freq bonus 54) The monster species that spawned more often: toad demon (freq bonus 80) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 12) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 30) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster species that never randomly spawned: prettifying valuational The monster species that never randomly spawned: rock charactery The monster species that never randomly spawned: damnify mesopotamian The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: unco The monster species that never randomly spawned: master orange dragon The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: wooden force patch The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 41) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 14) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 21) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 1066 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were hallucinating (20) You were burned (6) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having discount action (0) Your chance to block was 27% You had 1801 points of nutrition remaining You could fly You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Venus, Picasso and G-Man Your deity was Lockney The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (172) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (cone-shaped helmet) * skullcap (complete helmet) * flack helmet (less helmet) * crystal helm (round helmet) * mining helm (aluminium helmet) * field helm (etched helmet) * helm of safeguard (resounding helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (poor gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (hugging boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (DEFINITELY NOT THE ORACLE) * scroll of extra healing (NOM STYL STUNT IS FLY STYL) * scroll of greater mana restoration (YTTOCS PU EM MAEB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior...