Leeroy, lawful male albae Midget --+----- |....... |.....@| +....f.| -------- [Leeroy the Little Midget] St15 Dx15 Co15 In8 Wi5 Ch5 MidAlbMalLaw Dlvl:1 $0 HP24(24) Pw10(10) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Pick an object. @ a human or elf or you (albae midget called Leeroy, on a staircase) Accessing Pokedex entry for midget... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous miner. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 76% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 84% Tool drop chance was reduced to 99% Food drop chance was reduced to 93% Monster death drops spawned with only 71% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 693) The following skill became untrainable after a while: matter spells (turn 46480) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39973) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26974 Monster spawn increase reached its maximum at turn 81179 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1797264 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: harkoon (freq bonus 6) The monster species that spawned more often: meme force fungus (freq bonus 60) The monster species that spawned more often: cyborg ant (freq bonus 14) The monster species that spawned more often: nexus eye (freq bonus 6) The monster species that spawned more often: Nora (freq bonus 8) The monster species that spawned more often: ice warp patch (freq bonus 6) The monster species that spawned more often: amiable soul (freq bonus 48) The monster species that spawned more often: kamikaze cockatrice (freq bonus 20) The monster species that spawned more often: porter dark spore (freq bonus 24) The monster species that spawned more often: blue-green patch (freq bonus 24) The monster species that spawned more often: great yellow dragon (freq bonus 5) The monster species that spawned more often: thataway dragooned (freq bonus 16) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 12) The monster species that spawned more often: wolver woful (freq bonus 24) The monster species that spawned more often: bright white colony (freq bonus 6) The monster species that spawned more often: amnesia vortex (freq bonus 9) The monster species that spawned more often: Wolf-Man (freq bonus 18) The monster species that spawned more often: fast star (freq bonus 14) The monster species that spawned more often: unseen wraith (freq bonus 12) The monster species that spawned more often: snakeman chieftain (freq bonus 10) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 16) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: consigning echidna admissible The monster species that never randomly spawned: found soul The monster species that never randomly spawned: cockcrow jibingly The monster species that never randomly spawned: giant garbage rat The monster species that never randomly spawned: canna exulting The monster species that never randomly spawned: petty kalashnikov wall The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: scrimping versicle The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: aggravating wallwalker The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 11) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 21) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 13) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 1) Trap randomization happened for 1 in 968 traps Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from hallu partying (0) You had automatic searching You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (HCUO) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (DRAW WAT STUNT) scroll of standard id (INSOMNIA SMACKER) scroll of cure (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (ATTACK BY MOVING FAST) * scroll of greater mana restoration (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.