Leeroy, lawful male redguardian Thalmor ...| ......- -..(..<. ...... ... |...|[.. .......--... --- --.-|.... .........|..-----------.-- ----..... -...........*.@T..II.....-----------....... |........-------------........[..)...|..--- --..........----..| --......---------- |.............|.[.| |....>--- .......|.......).| |....-- --.|.---......--- --..-- ----- |..--..| |..| -------- ---- [Leeroy the Heretic Hunter] St7 Dx14 Co15 In11 Wi13 Ch9 ThaRedMalLaw Min:8 $110 HP-22(108) Pw78(78) AC-4 Exp9 T7706 Latest messages Your parked gloves block the flying troll's attack. Your soft sneakers block the flying troll's attack. Your elven mithril-coat deflects the flying troll's attack. Pick an object. T a troll (flying troll) (base level 7) (male) [seen: normal vision, infravision] Accessing Pokedex entry for flying troll... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 0, alignment -3. Normal speed (12). Normal generation, with frequency 4. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, regenerating, reviving flyer. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 4d2, uses weapon - ordinary physical 4d2, claw (punch, hit, etc.) - ordinary physical 2d6, bite - ordinary physical You just miss the flying troll. The flying troll thrusts his ranseur. The flying troll hits you! [-7 -> 62] The flying troll claws you! [-3 -> 59] The flying troll bites you! [-8 -> 51] What do you want to wield? [- acdlps or ?*] Never mind. It blasts you! [-37 -> 14] Warning: HP low! It blasts you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow {12} d - 49 uncursed +0 dark elven arrows (in quiver) {1} p - the uncursed +3 dwarvish short sword named Ascension Kit Part {12} s - the uncursed +3 elven short sword named Katharina's Melee Prowess (alternate weapon; not wielded) {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} h - an uncursed +0 victorian underwear {5} o - a blessed +0 dwarvish cloak {4} q - an uncursed +0 pair of iron shoes {20} w - an uncursed +0 dwarvish cloak (being worn) {4} y - a blessed +0 pair of gauntlets of typing (being worn) {4} z - an uncursed +0 ring mail {100} B - an uncursed greased +0 dwarvish iron helm {16} Q - an uncursed +0 pair of soft sneakers (being worn) {2} X - an uncursed +0 pair of gauntlets {4} Comestibles k - 12 uncursed slime molds {0} m - an uncursed tripe ration {0} E - an uncursed mimic lizard corpse {10} F - a sticky cursed cockatrice corpse (weapon in hand) {30} T - 4 uncursed cream pies {0} Scrolls f - 2 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} t - an uncursed scroll of teleportation {0} u - an uncursed finalized scroll of light {0} x - an uncursed scroll of identify {0} C - a blessed finalized scroll of fire {0} D - an uncursed finalized scroll of identify {0} Rings I - an uncursed +1 ring of increase accuracy {0} Wands j - an uncursed wand of magic missile (0:-1) {0} M - an uncursed wand of magic missile (0:8) {0} Tools l - 3 uncursed +0 torch (687)'s {60} A - an uncursed large box {785} N - a cursed brass lantern (150) (lit) {0} Gems g - the blessed +1 worthless piece of yellowish brown glass named Coldfire {1} Contents of the large box: a cursed potion of extra healing {0} an uncursed amulet of ESP {0} an uncursed beartrap {20} a blessed tin whistle {0} a cursed beartrap {20} an uncursed finalized spellbook of paralysis (0:0) {0} a cursed -1 pair of jumping boots {8} an uncursed +0 pair of elven boots {8} an uncursed greased +2 orcish helm {12} an uncursed +0 hand blaster {12} an uncursed +0 boomerang {0} an uncursed +0 elven dagger {4} an uncursed +0 hand blaster {12} a blessed +0 orcish dagger {4} 14 uncursed +0 blaster bolts {0} an uncursed implant of fervor {0} an uncursed amulet of ESP {0} 185 gold pieces {0} the uncursed +2 pick-axe named Stonesplitter {32} an uncursed +0 pick-axe {32} an uncursed +0 iron chain {120} an uncursed +0 worthless piece of green glass {1} an uncursed wand of opening (5:2) {0} an uncursed wand of draining (0:5) {0} an uncursed wand of light (0:16) {0} an uncursed ring of protection from shape changers {0} an uncursed ring of sustain ability {0} a cursed -3 ring of increase damage {0} an uncursed ring of regeneration {0} an uncursed finalized potion of speed {0} a blessed finalized potion of levitation {0} an uncursed finalized potion of fruit juice {0} an uncursed potion of see invisible {0} an uncursed spellbook of resist sleep (2:4) {0} an uncursed spellbook of russian roulette (1:2) {0} 3 uncursed food rations {0} Final attributes You were piously aligned Your alignment was 44 Your max alignment was 44 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 87% Armor drop chance was reduced to 80% Tool drop chance was reduced to 77% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 11) The following skill became untrainable if you tried to train it too early: body spells (turn 858) The following skill became untrainable after a while: martial arts (turn 28780) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 44563) Number of artifacts generated was 4 Number of fake artifacts generated was 11 Monster spawn increase started at turn 53200 Monster spawn increase reached its maximum at turn 267629 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1675630 The monster class that cannot be genocided was ogre The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: gnashing mumak (freq bonus 8) The monster species that spawned more often: furious warp fungus (freq bonus 14) The monster species that spawned more often: sandman (freq bonus 24) The monster species that spawned more often: Touda, the Shikigami (freq bonus 15) The monster species that spawned more often: dreggiest navigability (freq bonus 24) The monster species that spawned more often: adult amphitere (freq bonus 30) The monster species that spawned more often: wereearthelemental (freq bonus 18) The monster species that spawned more often: iron boar (freq bonus 27) The monster species that spawned more often: bewailer oculist (freq bonus 18) The monster species that spawned more often: evercloaked xorn (freq bonus 48) The monster species that spawned more often: putrid defiler (freq bonus 20) The monster species that spawned more often: loud mold (freq bonus 30) The monster species that spawned more often: kasa-obake (freq bonus 22) The monster species that spawned more often: metal fire ant (freq bonus 12) The monster species that spawned more often: hc young woman (freq bonus 8) The monster species that spawned more often: water skeleton (freq bonus 18) The monster species that spawned more often: pukelman (freq bonus 24) The monster species that spawned more often: silent killer (freq bonus 20) The monster species that spawned more often: dark gray force patch (freq bonus 28) The monster species that spawned more often: rejuvenescence bumkin (freq bonus 16) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: EQ Kommissioner The monster species that never randomly spawned: active eye The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: bzzz-bzzz wasp The monster species that never randomly spawned: basally jacqueline skirting The monster species that never randomly spawned: bucking trundling myopy The monster species that never randomly spawned: alig The monster species that never randomly spawned: thorn warp patch The monster species that never randomly spawned: costively confuter The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 49) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 2) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 16) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 16) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 13) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: uncalled trap (freq bonus 11) Trap randomization happened for 1 in 606 traps Next attribute increase check would have come at turn 10715 Strength training was 36 Dexterity training was 2 Wisdom training was 15 Constitution training was 3 Your sanity was 0 The escalating chokhmah attack damage was 4 You were cold resistant You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1614 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - remove blessing 5 protect 95% 48% b - resist sleep 1 protect 60% 60% c - russian roulette 6 chaos 98% 69% d - light 1 divine 60% 87% e - paralysis 6 matter 98% 82% f - cure stun 3 healing 90% 83% g - entrapping 6 divine 98% 93% Techniques known in the end Name Level Status appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Reloading(108) invoke deity 9 R Reloading(881) dazzle 5X Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of ESP (pan) Implants implant of fervor (shrewd) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (golden helmet) * skullcap (middle-earth helmet) * flack helmet (poor helmet) * crystal helm (cold-blooded helmet) * mining helm (wide conical hat) * field helm (strip bandana) * helm of safeguard (rural helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (nondescript gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (heap of shit boots) * boots of safeguard (steel toed boots) jumping boots (jade boots) elven boots (turbo boots) gauntlets of typing (parked gloves) gauntlets (boxing gloves) Scrolls scroll of healing (ZELGO MER) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of cure (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of extra healing (BURKINI FASO) * scroll of greater mana restoration (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of teleportation (ATTACC PROTECC WHACC SUCC) scroll called remove curse (RENEW TIME DIFFER SO QUANTITY) scroll of create monster (RANDOM STAT CHANGE MANY) scroll of light (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of identify (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of fire (SEE YA CUNT) Spellbooks spellbook of remove blessing (sublime) spellbook of resist sleep (chartreuse) spellbook of russian roulette (sky blue) spellbook of light (scintillating) spellbook of paralysis (detestable) spellbook of cure stun (lovely) spellbook of entrapping (gehenna) Potions potion of gain level (magenta) potion called fire (carcinogenic) potion of extra healing (cyan) potion of speed (vermillion) potion of levitation (aromatic) potion of fruit juice (dangerous) potion of see invisible (honey) Rings ring of sustain ability (copper) ring of increase accuracy (thebes) ring of protection from shape changers (jade) ring of increase damage (glittery) ring of regeneration (shattering) Wands wand of draining (birch) wand of magic missile (orichalcum) wand of opening (painted) wand of light (lavender) Tools large box (wooden box) tin whistle (whistle) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 8 Level 8: <- You are here Voluntary challenges You eaten 54 times You eaten food with animal by-products 32 times You eaten meat 22 times You have communicated with the gods 50 times You never prayed to the gods You hit with a wielded weapon 487 times You killed 272 monsters You read items or engraved 48 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (90 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (48 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (30 of 160) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Expert) (55 of 160) missile weapons [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (10 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (132 of 160) two-weapon combat [Skilled] (max Expert) (300 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (5 of 20) short sword [Basic] (max Master) (113 of 160) broadsword [Skilled] (max Expert) (203 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (5 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (28 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...