Leeroy, lawful male redguardian Thalmor - ------- |.@@....| |.......| |$......+ |.......| --------- [Leeroy the Concordate Agent] St7 Dx11 Co12 In11 Wi7 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 43% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 14% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 56% Food drop chance was reduced to 82% Monster death drops spawned with only 94% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: sexy flats (turn 4) The following skill became untrainable if you tried to train it too early: saber (turn 77) The following skill became untrainable after a while: two-weapon combat (turn 28602) The following skill couldn't be trained before a certain turn number is reached: knife (turn 43138) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50762 Monster spawn increase reached its maximum at turn 163062 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2289144 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: king of porn (freq bonus 15) The monster species that spawned more often: sloppy patch (freq bonus 18) The monster species that spawned more often: imprecisely being (freq bonus 12) The monster species that spawned more often: orange mewlip (freq bonus 32) The monster species that spawned more often: hup sheeting (freq bonus 4) The monster species that spawned more often: navy mold (freq bonus 18) The monster species that spawned more often: green force patch (freq bonus 18) The monster species that spawned more often: transgression eye (freq bonus 12) The monster species that spawned more often: black metroid (freq bonus 24) The monster species that spawned more often: futural ontogenetically (freq bonus 64) The monster species that spawned more often: quivering thing (freq bonus 4) The monster species that spawned more often: pseudointellectual zion overcame (freq bonus 16) The monster species that spawned more often: arithmetic skeining (freq bonus 16) The monster species that spawned more often: dire armadillo (freq bonus 9) The monster species that spawned more often: real warp fungus (freq bonus 16) The monster species that spawned more often: dashboard wiped (freq bonus 12) The monster species that spawned more often: unreal mold (freq bonus 15) The monster species that spawned more often: airlessly kalium mucking (freq bonus 8) The monster species that spawned more often: Raziel (freq bonus 15) The monster species that spawned more often: lubricating angola (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster species that never randomly spawned: beaumont weensier The monster species that never randomly spawned: byzantine lady The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: petro fungus The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: terrified mob The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: oriental vampire The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 29) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 28) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 13) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 20) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 9) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 66) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Trap randomization happened for 1 in 412 traps Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin stone (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (ruined helmet) * skullcap (kitchen hat) * flack helmet (great helmet) * crystal helm (tribal helmet) * mining helm (water-pipe helmet) * field helm (space helmet) * helm of safeguard (strip bandana) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (poor gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (steel toed boots) * boots of safeguard (spider boots) Scrolls scroll of healing (HELP A HO) scroll of mana (MUCH THEEF VERY ROCK) scroll of phase door (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of standard id (RO MON LIN TEXTILE) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of extra healing (NETHACK FORC) * scroll of greater mana restoration (PETENNABOUTHI PEPTOU BASI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.