Leeroy, lawful male spiritual Thalmor ,## ---------------- |.@@...........| |..............| |..............| |..............| ---------|------ [Leeroy the Concordate Agent] St8 Dx16 Co9 In16 Wi9 Ch11 ThaEspMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC0 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male spiritual Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You see no objects here. (2x) Pick an object. @ a human or elf or you (spiritual thalmor called Leeroy, in a wall) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell # (2x) Spirits aren't able to use two weapons at once. # t: unknown extended command. # You can't polymorph at will. Pick an object. @ a human or elf or you (spiritual thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 88 Wand identification only worked 3 times out of 34 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 289 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 90% Food drop chance was reduced to 67% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 73) The following skill became untrainable if you tried to train it too early: missile weapons (turn 322) The following skill became untrainable after a while: chaos spells (turn 66505) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 64210) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65258 Monster spawn increase reached its maximum at turn 139305 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4056096 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: wraith (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: RNG Kop (freq bonus 30) The monster species that spawned more often: mob orc (freq bonus 21) The monster species that spawned more often: white walker (freq bonus 15) The monster species that spawned more often: ghoulish soul (freq bonus 8) The monster species that spawned more often: bucklered windflower marbled (freq bonus 18) The monster species that spawned more often: trolley republish (freq bonus 9) The monster species that spawned more often: corridor brickiest (freq bonus 15) The monster species that spawned more often: tucket viridian (freq bonus 24) The monster species that spawned more often: long dick (freq bonus 6) The monster species that spawned more often: wooden warp patch (freq bonus 12) The monster species that spawned more often: shaped colony (freq bonus 36) The monster species that spawned more often: agent black fungus (freq bonus 12) The monster species that spawned more often: snore force patch (freq bonus 24) The monster species that spawned more often: kaleidoscope ant (freq bonus 3) The monster species that spawned more often: anorexic topmodel (freq bonus 56) The monster species that spawned more often: hidden troll (freq bonus 24) The monster species that spawned more often: Olog-hai gorgon (freq bonus 12) The monster species that spawned more often: axial boomer (freq bonus 5) The monster species that spawned more often: freezer mimic (freq bonus 30) The monster species that spawned more often: manufactory somnambulant (freq bonus 12) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: soothe vacancy micromillimeter cattleman The monster species that never randomly spawned: sa brine The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: wind bowman The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: goofiest landslip The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: undead wild talent The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 2) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 11) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 1) Trap randomization happened for 1 in 723 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1496 points of nutrition remaining You could fly You could survive without air You could walk through walls You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (416) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (great helmet) * skullcap (radio helmet) * flack helmet (narrow helmet) * crystal helm (wide conical hat) * mining helm (covered helmet) * field helm (eternal helmet) * helm of safeguard (twisted visor helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (multilinguitis gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (stroking boots) * boots of safeguard (ski heels) Scrolls scroll of healing (OIL YOU ASSHOLE) scroll of mana (MAHJONG TILE AUTUMN) scroll of phase door (KCATTA SOD) scroll of standard id (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of cure (PENDERFYNIAD ANGHYWIR) * scroll of extra healing (BINAURAL BEATS BY DRE) * scroll of greater mana restoration (POLSKA TO WIELKI KRAJ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.