Leeroy, lawful male redguardian Thalmor ------ |@@..| |F...| |....| ---.-- [Leeroy the Concordate Agent] St14 Dx13 Co11 In9 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 192 Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 39% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 70% Armor drop chance was reduced to 98% Tool drop chance was reduced to 71% Food drop chance was reduced to 91% Monster death drops spawned with only 80% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: lightsaber (turn 42) The following skill became untrainable if you tried to train it too early: matter spells (turn 19) The following skill became untrainable after a while: techniques (turn 16720) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 29905) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35842 Monster spawn increase reached its maximum at turn 78638 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 715380 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: urbanite unfix (freq bonus 32) The monster species that spawned more often: red starlit sky (freq bonus 27) The monster species that spawned more often: some demon lord without a proper name (freq bonus 18) The monster species that spawned more often: mini shade (freq bonus 36) The monster species that spawned more often: bog creature (freq bonus 24) The monster species that spawned more often: lethe patch (freq bonus 16) The monster species that spawned more often: Burkhard (freq bonus 24) The monster species that spawned more often: tonic shifter (freq bonus 14) The monster species that spawned more often: studded golem (freq bonus 120) The monster species that spawned more often: snowbank beware (freq bonus 48) The monster species that spawned more often: black kopeteer (freq bonus 21) The monster species that spawned more often: hc lance carrier (freq bonus 32) The monster species that spawned more often: sludge vortex (freq bonus 22) The monster species that spawned more often: pixie (freq bonus 16) The monster species that spawned more often: pi plant (freq bonus 24) The monster species that spawned more often: void mold (freq bonus 16) The monster species that spawned more often: lava dragon (freq bonus 7) The monster species that spawned more often: disenchanter (freq bonus 27) The monster species that spawned more often: chemical warp patch (freq bonus 52) The monster species that spawned more often: civilian repainted (freq bonus 54) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: rehydration injunction The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: outjutting centralization The monster species that never randomly spawned: stealer mimic The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: porter python The monster species that never randomly spawned: wereearthelemental The monster species that never randomly spawned: bright blue spore The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 25) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 14) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 5) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 81) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 8) Trap randomization happened for 1 in 818 traps Next attribute increase check would have come at turn 629 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (389) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (crested helmet) * skullcap (plumed helmet) * flack helmet (filtered helmet) * crystal helm (silk helmet) * mining helm (translucent helmet) * field helm (yellow helmet) * helm of safeguard (resounding helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (fingerless gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (clunky heels) * boots of safeguard (marji shoes) Scrolls scroll of healing (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of mana (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of cure (BBQ BBQ) * scroll of extra healing (KIDS 3 0 R 8 0 R) * scroll of greater mana restoration (BUSTER HYMEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.