Leeroy, lawful male erosator Thalmor -----------#### ----- |.........-,,,# |...| |......{..|,,,# |.<.| |.......... #,##|...| |....@....| ,,,,....| |.......... #$,----- |.....@...| #,,, -+-+-.---.- #### [Leeroy the Concordate Agent] St12 Dx13 Co7 In13 Wi10 Ch8 ThaEroMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC5 Exp1 T32 Latest messages t - a very rotted fortune cookie {0}. What do you want to eat? [t or ?*] This fortune cookie is delicious! You feel your luck is turning... Read the fortune? [yes/no] This cookie has a scrap of paper inside. It reads: The animation trap only triggers once, and if it does, it spawns one or more monsters for you to fight. There is a wall in the way! You kill the mininaga! You see here a thoroughly burnt mininaga corpse {200}. What do you want to eat? [* or ,] Blecch! Rotten food! You feel weirded out! The door resists! The door opens. Everything looks SO boring now. There is a wall in the way! (3x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed very burnt +0 elven broadsword (weapon in hand) {30} c - an uncursed thoroughly burnt +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed thoroughly rotted +0 dark elven arrows (in quiver) {1} Armor b - an uncursed thoroughly burnt +0 elven mithril-coat (being worn) {60} Scrolls e - an uncursed very rotted scroll of healing {0} f - an uncursed burnt thoroughly rotted scroll of healing {0} g - an uncursed very burnt scroll of healing {0} h - an uncursed burnt very rotted scroll of healing {0} i - an uncursed thoroughly rotted scroll of healing {0} j - an uncursed burnt scroll of mana {0} k - an uncursed very burnt rotted scroll of mana {0} l - an uncursed very burnt thoroughly rotted scroll of mana {0} m - an uncursed burnt very rotted scroll of mana {0} n - an uncursed thoroughly burnt very rotted scroll of phase door {0} o - an uncursed very burnt scroll of phase door {0} p - an uncursed burnt scroll of phase door {0} q - an uncursed thoroughly burnt rotted scroll of standard id {0} r - an uncursed very burnt scroll of standard id {0} s - an uncursed burnt very rotted scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: cold resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 267 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 76% Tool drop chance was reduced to 59% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable if you tried to train it too early: healing spells (turn 165) The following skill became untrainable after a while: dagger (turn 35214) The following skill couldn't be trained before a certain turn number is reached: searching (turn 30587) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18021 Monster spawn increase reached its maximum at turn 133758 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 16315668 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: assembling skipperage (freq bonus 12) The monster species that spawned more often: schizophrenic (freq bonus 36) The monster species that spawned more often: shambling mound (freq bonus 18) The monster species that spawned more often: rope golem (freq bonus 12) The monster species that spawned more often: undead wild talent (freq bonus 12) The monster species that spawned more often: peacock (freq bonus 16) The monster species that spawned more often: trump turret (freq bonus 15) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 20) The monster species that spawned more often: clay spore (freq bonus 8) The monster species that spawned more often: deceiving warp fungus (freq bonus 18) The monster species that spawned more often: forgotten light (freq bonus 24) The monster species that spawned more often: master mantidragon (freq bonus 8) The monster species that spawned more often: blister stalk (freq bonus 10) The monster species that spawned more often: great karmic wyrm (freq bonus 6) The monster species that spawned more often: damn eye (freq bonus 18) The monster species that spawned more often: bloodtest cat (freq bonus 8) The monster species that spawned more often: Windows XP (freq bonus 12) The monster species that spawned more often: bear trove (freq bonus 14) The monster species that spawned more often: purple patch (freq bonus 10) The monster species that spawned more often: surfiest loudliest (freq bonus 18) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 10) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster species that never randomly spawned: eliding vulgarian The monster species that never randomly spawned: evlin The monster species that never randomly spawned: simonized swarming The monster species that never randomly spawned: kopnel The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: breakoff force fungus The monster species that never randomly spawned: n'wah sun The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: zombie dragon The monster species that never randomly spawned: false colony The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 174) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 21) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 335) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 49) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 15) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 4) Trap randomization happened for 1 in 555 traps Next attribute increase check would have come at turn 1096 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were sleep resistant You were resistant to fear You resisted hallucinations You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1556 points of nutrition remaining You had stun resistance You had confusion resistance You were lucky (3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (312) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (bug-tracking helmet) * skullcap (rotating helmet) * flack helmet (meteoric helmet) * crystal helm (full helmet) * mining helm (frequent helmet) * field helm (crazy helmet) * helm of safeguard (netradiation helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (graffiti gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (riding boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (FIRE BIRD BELLE) scroll of mana (FIRE IN THE ASS HOLE) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (BUEP IS THE STUPID) * scroll of extra healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) * scroll of greater mana restoration (XA 35) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.