Leeroy, lawful male wraith Thalmor ----- |...I|### |...II@,`#-------------- |...I|#,,,.............| -...` #,`#|............| |... #,,#|............| |... ##,#|.`..........| ---- #,,.............| ###|............| ---------.---- #,# #,# ##############,, #,,,,,,,,,,,,,## ############-.-- --- ----- #,,,,..}....| |<..|,### ##################,###|}..}..| |\..-,,,## #,,,,,,,,,,,,,,,,,,# |..$...+ -----##,,#######,################## -------- #,,,,,,,,,# [Leeroy the Whitegold Ambassador] St13 Dx5 Co16 In14 Wi14 Ch7 ThaWraMalLaw Dlvl:3 $16 HP-3(37) Pw31(31) AC9 Exp3 T369 Bli Latest messages You are hit by a cream pie. Yecch! You've been creamed. Wait! There's something there you can't see! It hits you! [-7 -> 13] It claws you! [-1 -> 12] It claws you! [-1 -> 11] It claws you! [-2 -> 9] [-2 -> 7] Warning: HP low! You feel an unseen monster! It claws you! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! It claws you! You die... Your inventory Amulets n - an uncursed amulet of unchanging (being worn) {0} Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} b - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} c - 50 uncursed -1 dark elven arrows (in quiver) {1} o - 15 uncursed +0 rockets {0} Comestibles l - an uncursed tin of goblin meat {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of passwall (0:10) {0} Potions j - an uncursed potion of acid {0} m - an uncursed potion of water {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 206 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 57 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 57% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 59% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: general combat (turn 13) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 984) The following skill became untrainable after a while: lightsaber (turn 36372) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 50122) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66675 Monster spawn increase reached its maximum at turn 445155 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1791120 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: bright blue missingno (freq bonus 7) The monster species that spawned more often: master light wall (freq bonus 12) The monster species that spawned more often: peng naiad (freq bonus 42) The monster species that spawned more often: green nightmare (freq bonus 12) The monster species that spawned more often: ovarial betokening (freq bonus 16) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 12) The monster species that spawned more often: preamble libellously (freq bonus 12) The monster species that spawned more often: lapidating gyratory machree (freq bonus 40) The monster species that spawned more often: stocker basted (freq bonus 18) The monster species that spawned more often: Jonas (freq bonus 12) The monster species that spawned more often: warty force fungus (freq bonus 14) The monster species that spawned more often: purple starlit sky (freq bonus 7) The monster species that spawned more often: deep gnome digger (freq bonus 18) The monster species that spawned more often: camouflaged watcher (freq bonus 14) The monster species that spawned more often: Lou's sneaker (freq bonus 7) The monster species that spawned more often: falling warp fungus (freq bonus 15) The monster species that spawned more often: fouler (freq bonus 10) The monster species that spawned more often: neurocobra (freq bonus 21) The monster species that spawned more often: imp (freq bonus 6) The monster species that spawned more often: ironman (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: croaky gentility The monster species that never randomly spawned: gore warp patch The monster species that never randomly spawned: colorless stalk The monster species that never randomly spawned: unbendable tinfoil petitioner routing saintlier The monster species that never randomly spawned: illithid The monster species that never randomly spawned: centaur sage The monster species that never randomly spawned: cave lion The monster species that never randomly spawned: abilene blench The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 13) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 5) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 3) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: silver spell trap (freq bonus 2) Trap randomization happened for 1 in 312 traps Next attribute increase check would have come at turn 426 Strength training was 6 Dexterity training was 10 Wisdom training was 2 Constitution training was 4 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were blinded (16) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having sickopathy (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1238 points of nutrition remaining You could fly You could survive without air You could not change from your current form You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (176) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 497% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of unchanging (gleaming) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (less helmet) * skullcap (rural helmet) * flack helmet (chain-aventailed helmet) * crystal helm (orange visored helmet) * mining helm (grimace helmet) * field helm (padded helmet) * helm of safeguard (dream helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (spiky gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (chess boots) * boots of safeguard (mary janes) Scrolls scroll of healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (SHUCKLEINOU) scroll of standard id (KEJU HIRWI) scroll of cure (WH40K) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (CRITICAL HIT) Spellbooks spellbook of passwall (underworld) Potions potion of acid (aromatic) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...