Leeroy, lawful male spider Thalmor ----.-- |.....+ |@....| |^..... |.....| |.....- ------- [Leeroy the Concordate Agent] St9 Dx7 Co8 In11 Wi7 Ch10 ThaSpiMalLaw Dlvl:1 $0 HP19(19) Pw11(11) AC5 Exp1 T12 Latest messages The invisible thalmor called Rulindil the concordate agent misses the sewer rat. The invisible thalmor called Rulindil the concordate agent thrusts her elven spear at the sewer rat. The invisible thalmor called Rulindil the concordate agent misses the sewer rat. The invisible thalmor called Rulindil the concordate agent points at the sewer rat, then curses. The invisible thalmor called Rulindil the concordate agent misses the sewer rat. # You can't jump very far. The invisible thalmor called Rulindil the concordate agent thrusts her elven spear at the sewer rat. The invisible thalmor called Rulindil the concordate agent misses the sewer rat. The invisible thalmor called Rulindil the concordate agent thrusts her elven spear at the sewer rat. The invisible thalmor called Rulindil the concordate agent misses the sewer rat. The invisible thalmor called Rulindil the concordate agent points at the sewer rat, then curses. The invisible thalmor called Rulindil the concordate agent misses the sewer rat. You kill the sewer rat! Pick an object. @ a human or elf or you (spider thalmor called Leeroy, on a staircase) Accessing Pokedex entry for spiderman... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 5, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 1. Resists poison, hits as a +1 weapon. Conveys poison resistance. Big, genocidable, carnivorous, poisonous. Is not a valid polymorph form. Attacks: 1d4, uses weapon - drains strength 1d4, uses weapon - ordinary physical What do you want to wield? [- acd or ?*] Never mind. Your dark elven bow isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: curse resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 20% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 98% Tool drop chance was reduced to 87% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 107) The following skill became untrainable if you tried to train it too early: general combat (turn 3360) The following skill became untrainable after a while: healing spells (turn 20607) The following skill couldn't be trained before a certain turn number is reached: saber (turn 52460) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 112487 Monster spawn increase reached its maximum at turn 204074 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1339566 The monster class that cannot be genocided was kobold The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: strungler vine (freq bonus 6) The monster species that spawned more often: transmogrifying wifedom bateau (freq bonus 14) The monster species that spawned more often: ruby warp fungus (freq bonus 36) The monster species that spawned more often: freeze bug (freq bonus 5) The monster species that spawned more often: jumping school eel (freq bonus 12) The monster species that spawned more often: tiferet sephirah (freq bonus 28) The monster species that spawned more often: real spore (freq bonus 12) The monster species that spawned more often: gray colony (freq bonus 24) The monster species that spawned more often: dwarven wight (freq bonus 15) The monster species that spawned more often: giant penis golem (freq bonus 18) The monster species that spawned more often: clear rubber (freq bonus 36) The monster species that spawned more often: selenite sustenance engine (freq bonus 6) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 36) The monster species that spawned more often: arch-lich (freq bonus 48) The monster species that spawned more often: terminator chess wild dog (freq bonus 12) The monster species that spawned more often: young gray dragon (freq bonus 18) The monster species that spawned more often: voracious force bee (freq bonus 20) The monster species that spawned more often: unmeant storekeeper (freq bonus 14) The monster species that spawned more often: RNG fish (freq bonus 108) The monster species that spawned more often: levitating roentgen (freq bonus 12) The monster trait that was more common: monsters whose attacks calm you (freq bonus 21) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 5) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: picked midwife The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: augurer The monster species that never randomly spawned: frost zruty The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: stumbling terror The monster species that never randomly spawned: cornuchula The monster species that never randomly spawned: unstoppable chancre The monster species that never randomly spawned: unequipping wall The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 69) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 17) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 10) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 9) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 27) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 2079 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1488 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (tribal helmet) * skullcap (red helmet) * flack helmet (failuncap helmet) * crystal helm (celtic helmet) * mining helm (crested helmet) * field helm (crazy helmet) * helm of safeguard (brick helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (paper gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (femmy boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (AUTOEXEC BAT) scroll of phase door (SEXI NOTGAY GAYPOD) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (FLEECY BOUFFANT COLORS) * scroll of extra healing (TSVETOCHNYYE SHORTY I LEY) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Potions potion of invisibility (vermillion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points,