Leeroy, lawful male developer Rogue --- . . . . --.---- |.....| |.....| |d....| |.@...| ------- [Leeroy the Footpad] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP21(21) Pw8(8) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male developer Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a statue of a group bug {22}. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (developer rogue called Leeroy, on a staircase) Accessing Pokedex entry for developer... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical amulet of life saving - This is an amulet. Color: red. Material: organic. Appearance: weaksauce. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. You can survive death once if you wear this amulet. It will disintegrate if it saves your life. medical kit - This is a tool. Color: brown. Material: leather. Appearance: leather bag. Most tools can be applied for an effect; some are also useful when wielded. A bag filled with medical tools. Applying it will cause you to swallow a pill and feel deathly sick, or sometimes you can get other effects as well. Some techniques, e.g. draw blood and surgery, will work better if you have this item. Pick an object. @ a human or elf or you (developer rogue called Leeroy, on a staircase) Accessing Pokedex entry for developer... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Allows you to select a technique that's currently on timeout, which will become usable again. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets o - a cursed amulet of life saving (being worn) {0} Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48} c - 31 uncursed +0 darts (in quiver) {1} Armor d - a blessed +1 leather armor (being worn) {60} Scrolls f - 3 blessed scrolls of gold detection {0} g - a blessed finalized scroll of gold detection {0} h - 4 blessed scrolls of teleportation {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Rings l - an uncursed ring of sustain ability {0} Wands k - an uncursed wand of striking (0:-1) {0} Tools i - an uncursed lock pick {0} j - an uncursed oilskin sack {5} m - an uncursed medical kit {22} n - an uncursed +0 torch (751) {20} The oilskin sack is empty. Contents of the medical kit: a * blessed phial {2} a * blessed phial {2} an uncursed bandage {1} a blessed bandage {1} an uncursed bandage {1} a * heavily cursed phial {2} 2 * uncursed phials {4} a * heavily cursed phial {2} 3 uncursed pills {0} a heavily cursed pill {0} 2 cursed pills {0} 5 uncursed bandages {5} a * heavily cursed phial {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 272 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 305 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 95% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 99% Tool drop chance was reduced to 95% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: polearms (turn 12) The following skill became untrainable if you tried to train it too early: healing spells (turn 18) The following skill became untrainable after a while: chaos spells (turn 14011) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 12292) Heavy curses were more common by 49% Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21296 Monster spawn increase reached its maximum at turn 126191 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1094877 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: inertia turret (freq bonus 11) The monster species that spawned more often: elder stone dragon (freq bonus 108) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 32) The monster species that spawned more often: tiro equalize (freq bonus 9) The monster species that spawned more often: gow (freq bonus 12) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 60) The monster species that spawned more often: gold slime (freq bonus 60) The monster species that spawned more often: antimagic mold (freq bonus 30) The monster species that spawned more often: night tiger (freq bonus 22) The monster species that spawned more often: snake elite sniper (freq bonus 33) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 26) The monster species that spawned more often: barbed orc (freq bonus 66) The monster species that spawned more often: allusion infinitely (freq bonus 22) The monster species that spawned more often: foggy ogre (freq bonus 22) The monster species that spawned more often: damage monster (freq bonus 52) The monster species that spawned more often: death knight (freq bonus 20) The monster species that spawned more often: petty troll (freq bonus 20) The monster species that spawned more often: dark gray patch (freq bonus 28) The monster species that spawned more often: petty tunnel wight (freq bonus 22) The monster species that spawned more often: flesheater (freq bonus 39) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 16) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: bleeding bulb The monster species that never randomly spawned: storm elemental The monster species that never randomly spawned: towing peneplain The monster species that never randomly spawned: file read error The monster species that never randomly spawned: hippocampus The monster species that never randomly spawned: math teacher asshole The monster species that never randomly spawned: mutated rothe The monster species that never randomly spawned: disapproving eye The monster species that never randomly spawned: huge ogre The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 115) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 4) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 9) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 19) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 4) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 1502 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having an increased fear factor (0) You were telepathic You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (318) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (weaksauce) Scrolls scroll of gold detection (PANEMORFA TRAVMATA) scroll of teleportation (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (MI AKUS NEEEEEE) scroll of cure (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) * scroll of extra healing (AWAKED FASTLY) * scroll of greater mana restoration (CATCHES ERYONES EYE) Potions potion of sickness (dangerous) Rings ring of sustain ability (conundrum) Wands wand of striking (woven) Tools * oilskin sack (bag) medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Basic] (max Supreme Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Basic] (max Supreme Master) (20 of 160) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max World Champion) (20 of 160) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.