Leeroy, lawful male rohirrim Thalmor ------------- ----- +.................| |.................| |......@@.......... ------------------- [Leeroy the Concordate Agent] St13 Dx9 Co12 In7 Wi16 Ch17 ThaRohMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male rohirrim Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 7 Book drop chance was reduced to 95% Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 34% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 93% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: paddle (turn 9) The following skill became untrainable if you tried to train it too early: riding (turn 260) The following skill became untrainable after a while: elemental spells (turn 23099) The following skill couldn't be trained before a certain turn number is reached: riding (turn 27512) Sticky curses were more common by 22% Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142554 Monster spawn increase reached its maximum at turn 294457 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1755338 The monster class that cannot be genocided was naga The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: ultimate newt (freq bonus 24) The monster species that spawned more often: trapping chicken (freq bonus 16) The monster species that spawned more often: swirgit (freq bonus 4) The monster species that spawned more often: challenging slinger (freq bonus 27) The monster species that spawned more often: noxious patch (freq bonus 8) The monster species that spawned more often: verdigrising cloyed (freq bonus 24) The monster species that spawned more often: thighed photoengraver (freq bonus 10) The monster species that spawned more often: definite bladder (freq bonus 8) The monster species that spawned more often: adventurer warp patch (freq bonus 16) The monster species that spawned more often: shadow lord (freq bonus 10) The monster species that spawned more often: appearance (freq bonus 24) The monster species that spawned more often: flying wild dog (freq bonus 16) The monster species that spawned more often: agate force fungus (freq bonus 36) The monster species that spawned more often: Ksenia (freq bonus 6) The monster species that spawned more often: drunkard (freq bonus 21) The monster species that spawned more often: ogre spearman (freq bonus 20) The monster species that spawned more often: Karin (freq bonus 24) The monster species that spawned more often: symmetric meniscectomy (freq bonus 28) The monster species that spawned more often: adulterant tercel (freq bonus 18) The monster species that spawned more often: trolley republish (freq bonus 12) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster species that never randomly spawned: nether mushroom The monster species that never randomly spawned: techno mushroom The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: declivity hefted The monster species that never randomly spawned: depowered fungus The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: egoxan The monster species that never randomly spawned: aeration leapt The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 43) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 114) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You aggravated monsters You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blink 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (speechpipe helmet) * skullcap (silk helmet) * flack helmet (aluminium helmet) * crystal helm (less helmet) * mining helm (grimace helmet) * field helm (meteoric helmet) * helm of safeguard (bug-tracking helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (covered pair of gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (blue sneakers) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (A A YO UR PE NIS IS TOO SMALL) scroll of mana (GNAY GNIY) scroll of phase door (MUMAK MUST DIE) scroll of standard id (TIRACLE RAMICAL RELRAMI LUE) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.