Leeroy, lawful male albae Gamer --------- |..@....| |.f.....| |.......| |........ -.-.---+- [Leeroy the Tetris Player] St6 Dx18 Co6 In14 Wi12 Ch5 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw31(31) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: jumping You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 95% Armor drop chance was reduced to 81% Tool drop chance was reduced to 72% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: matter spells (turn 27) The following skill became untrainable if you tried to train it too early: implants (turn 165) The following skill became untrainable after a while: two-weapon combat (turn 37103) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 41522) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89808 Monster spawn increase reached its maximum at turn 269100 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 791800 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: cow (freq bonus 6) The monster species that spawned more often: priest mummy (freq bonus 20) The monster species that spawned more often: avow locked fantom derail (freq bonus 14) The monster species that spawned more often: specced horror (freq bonus 12) The monster species that spawned more often: rapier golem (freq bonus 12) The monster species that spawned more often: very thieving alien (freq bonus 5) The monster species that spawned more often: menis (freq bonus 21) The monster species that spawned more often: audient neuromotor (freq bonus 12) The monster species that spawned more often: incredulity thrombi (freq bonus 12) The monster species that spawned more often: Schezo Wegey (freq bonus 24) The monster species that spawned more often: armpixie (freq bonus 42) The monster species that spawned more often: elite ineducable (freq bonus 20) The monster species that spawned more often: unhealthy stalk (freq bonus 21) The monster species that spawned more often: albino fungus (freq bonus 54) The monster species that spawned more often: evil orb (freq bonus 5) The monster species that spawned more often: greater nalfeshnee (freq bonus 10) The monster species that spawned more often: giant tree rat (freq bonus 10) The monster species that spawned more often: poison lich (freq bonus 8) The monster species that spawned more often: golden force patch (freq bonus 56) The monster species that spawned more often: magenta slime (freq bonus 24) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters that never move (freq bonus 8) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: swivelling erythromycin colluvium childlike wiser achromatic The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: singpir The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: evasive tank breaker The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: cancelling sphere The monster species that never randomly spawned: Numina The monster species that never randomly spawned: ironical tonneaux venoming placebo alphabetically improbably The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 25) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 337) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 4) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 12) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 5) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 6) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 2541 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 200% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (INNOCENCE PETRIFIED SKIN) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of cure (HI BILLY MAZE HERE) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (PAPOU) Spellbooks spellbook of detect unseen (waving) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.