Leeroy, lawful male albae Justice Keeper --------- ...Y...----- -@........| |.........| -.......... .....----- -----.- [Leeroy the Kageman] St7 Dx6 Co14 In13 Wi7 Ch17 JusAlbMalLaw Dlvl:1 $0 HP18(18) Pw16(16) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 92% Wand drop chance was reduced to 92% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 23) The following skill became untrainable if you tried to train it too early: sexy flats (turn 5355) The following skill became untrainable after a while: lightsaber (turn 58130) The following skill couldn't be trained before a certain turn number is reached: mace (turn 46298) Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73157 Monster spawn increase reached its maximum at turn 131935 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 300672 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: beambeam flayer (freq bonus 36) The monster species that spawned more often: slimy fungus (freq bonus 12) The monster species that spawned more often: elite uruk (freq bonus 6) The monster species that spawned more often: pile of kryptonite coins (freq bonus 8) The monster species that spawned more often: undead shapeshifter (freq bonus 5) The monster species that spawned more often: animated atsuzoko boot (freq bonus 12) The monster species that spawned more often: traitor skip leukocyte (freq bonus 42) The monster species that spawned more often: Dreaming Kop (freq bonus 42) The monster species that spawned more often: eyeglass queue (freq bonus 32) The monster species that spawned more often: gravel sentai (freq bonus 18) The monster species that spawned more often: alien pod (freq bonus 8) The monster species that spawned more often: staff permamimic (freq bonus 24) The monster species that spawned more often: needing fastback (freq bonus 6) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 72) The monster species that spawned more often: radiant warp patch (freq bonus 3) The monster species that spawned more often: pseudo mermaid (freq bonus 16) The monster species that spawned more often: plasma stalk (freq bonus 24) The monster species that spawned more often: minx (freq bonus 6) The monster species that spawned more often: angband horror (freq bonus 16) The monster species that spawned more often: pit lord (freq bonus 12) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: gunwale electrically The monster species that never randomly spawned: elder vampire The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: vampiric mist The monster species that never randomly spawned: goblin grenadier The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 12) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 182) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 34) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 14) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 36) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 5) Trap randomization happened for 1 in 460 traps Next attribute increase check would have come at turn 2037 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (EFFECT MORE APPEARING) scroll of mana (YNORI ERUP) scroll of phase door (KITCHACK IS NOT A KITCHEN SINK) scroll of standard id (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of cure (DEADLY BONES FILE) * scroll of extra healing (SHUOHUA KAI LI) * scroll of greater mana restoration (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.