Leeroy, lawful male roommate Thalmor --------- |.......| |.......|##### |........,,,,## |.......|###,,,# |.......| ##,-----------## |.......| #,|........@.@` ---|----- #,..........|## #,# ##|.........| #,# |.........| #,# ----------- #,# ----.----# -.......<- |....-----..... |....| |....| |....- -....| ----. .---- --- --- [Leeroy the Concordate Agent] St16 Dx13 Co9 In6 Wi9 Ch7 ThaRooMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC2 Exp1 T47 Latest messages What do you want to drop? [a-j or ?*] You drop a wooden container {750}. In what direction? [hykulnjb><] THUD! You break open the lock! In what direction? [hykulnjb><] You see here a wooden container {750}. # There is a wooden container {750} here, loot it? [ynq] (q) You carefully open the wooden container... k - an unlabeled scroll {0}. l - a deleted wand {0}. You don't have anything to eat. What do you want to zap? [l or ?*] Nothing happens. j - a wooden container {750}. There is a wall in the way! (3x) With great effort you move the boulder. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - an uncursed scroll of blank paper {0} Wands l - an uncursed wand of extra healing (0:0) {0} Tools j - a cursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: improved vision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 334 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 88 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 47% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 97% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: riding (turn 1) The following skill became untrainable if you tried to train it too early: lightsaber (turn 200) The following skill became untrainable after a while: two-handed sword (turn 14852) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 22613) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82663 Monster spawn increase reached its maximum at turn 163968 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1291615 The monster class that cannot be genocided was mimic The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: chameleon (freq bonus 16) The monster species that spawned more often: slimy warp patch (freq bonus 12) The monster species that spawned more often: raffish weiner reassign disburdened (freq bonus 8) The monster species that spawned more often: young green dragon (freq bonus 8) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 8) The monster species that spawned more often: gray draconian (freq bonus 12) The monster species that spawned more often: trusted polygonal (freq bonus 12) The monster species that spawned more often: tracer (freq bonus 9) The monster species that spawned more often: whipfish (freq bonus 36) The monster species that spawned more often: commissioner lighten (freq bonus 8) The monster species that spawned more often: moldy pudding (freq bonus 6) The monster species that spawned more often: oaken uniformly (freq bonus 4) The monster species that spawned more often: large amulet trove (freq bonus 12) The monster species that spawned more often: bookshop prominence (freq bonus 15) The monster species that spawned more often: magic-colored growth (freq bonus 12) The monster species that spawned more often: tiamat dragon (freq bonus 2) The monster species that spawned more often: Amelie (freq bonus 4) The monster species that spawned more often: eldritch fungus (freq bonus 6) The monster species that spawned more often: ultimate mimic (freq bonus 8) The monster species that spawned more often: baby camel (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 18) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 12) The monster trait that was more common: monsters that have scratch attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 5) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: mutant ninja turtle The monster species that never randomly spawned: kajoe The monster species that never randomly spawned: felwing The monster species that never randomly spawned: Sue Lyn's sneaker The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: wooden mold The monster species that never randomly spawned: phasing trapper The monster species that never randomly spawned: bad witch The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 13) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 10) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 12) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 1) Trap randomization happened for 1 in 977 traps Next attribute increase check would have come at turn 79 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1454 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (398) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (cold-blooded helmet) * skullcap (dark helmet) * flack helmet (failuncap helmet) * crystal helm (guzzle helmet) * mining helm (weeping helmet) * field helm (space helmet) * helm of safeguard (filtered helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (steel gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (korean sandals) * boots of safeguard (thigh boots) Scrolls scroll of healing (FORCE BOLT IS BROKEN) scroll of mana (KNIRHS YMEV OLI) scroll of phase door (NORBERT DUANE MICHAEL) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (BORING BUT OPTIMAL) * scroll of extra healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) * scroll of greater mana restoration (CAN SEE WHAT ITEM) scroll of blank paper (unlabeled) Wands wand of extra healing (deleted) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.