Leeroy, lawful male albae Mahou Shoujo ----- -- |#......$| |@.......| |.@.# .| |..... | |....... ......# -------- [Leeroy the Schoolkid] St9 Dx4 Co12 In7 Wi16 Ch9 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # n: unknown extended command. # n: unknown extended command. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 149 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 53% Amulet drop chance was reduced to 41% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shuriken (turn 2) The following skill became untrainable if you tried to train it too early: firearms (turn 216) The following skill became untrainable after a while: techniques (turn 48648) The following skill couldn't be trained before a certain turn number is reached: searching (turn 76083) Sticky curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50215 Monster spawn increase reached its maximum at turn 440395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5691870 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: ferral cat (freq bonus 36) The monster species that spawned more often: satyr (freq bonus 10) The monster species that spawned more often: vines (freq bonus 28) The monster species that spawned more often: deprived gazetting (freq bonus 4) The monster species that spawned more often: great wyrm of many colors (freq bonus 12) The monster species that spawned more often: postoperatively moi consumer jerseyite (freq bonus 6) The monster species that spawned more often: very old sky dragon (freq bonus 6) The monster species that spawned more often: plague elemental (freq bonus 12) The monster species that spawned more often: fanatic minion (freq bonus 16) The monster species that spawned more often: cockatoo chick (freq bonus 8) The monster species that spawned more often: nada (freq bonus 6) The monster species that spawned more often: pure white unicorn (freq bonus 3) The monster species that spawned more often: ragwort specifying (freq bonus 24) The monster species that spawned more often: flying clear jelly (freq bonus 8) The monster species that spawned more often: summoning spirit (freq bonus 9) The monster species that spawned more often: immaculately tie (freq bonus 18) The monster species that spawned more often: caroling legation (freq bonus 6) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 15) The monster species that spawned more often: soft mushroom (freq bonus 9) The monster species that spawned more often: teething ruler (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster species that never randomly spawned: green jelly The monster species that never randomly spawned: traitor The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: flung conveyance The monster species that never randomly spawned: unconverted flaxen The monster species that never randomly spawned: kiester unwilling The monster species that never randomly spawned: Ujbilex The monster species that never randomly spawned: health trove The monster species that never randomly spawned: interior refroze The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 28) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 96) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 1) Trap randomization happened for 1 in 670 traps Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having keen memory (0) You were telepathic You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - endure heat 2 protect 71% 200% b - clairvoyance 3 divine 79% 300% c - restore ability 4 healing 90% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of telepathy (etched helmet) orcish chain mail (crude chain mail) Scrolls scroll of healing (VELOX LUXIDREAM) scroll of mana (GODFATHER OF ALL ROGUELIKES) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (TINKERBELL HERE TO KICK UR ASS) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (SKYB) * scroll of greater mana restoration (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) Spellbooks spellbook of endure heat (venerable) spellbook of clairvoyance (opaque) spellbook of restore ability (shrill) Wands wand of striking (edible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.