Leeroy, lawful male albae Dunmer ------------ |.kB$......| |.@......... |..........| ----|--+---- -. [Leeroy the Radical Elf] St9 Dx11 Co12 In9 Wi9 Ch4 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. B a bat or bird (tame zubat called Cliff Racer) (base level 4) [seen: normal vision, infravision] Accessing Pokedex entry for zubat... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 8, magic resistance = 0, alignment 0. Fast (15). Normal generation in large groups, with frequency 3. No resistances. No conveyed resistances. Genocidable, carnivorous flyer. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d4, bite - confuses 1d2, bite - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: manaleech You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 306 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 81% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 35% Food drop chance was reduced to 95% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 17) The following skill became untrainable if you tried to train it too early: healing spells (turn 28) The following skill became untrainable after a while: chaos spells (turn 68552) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 38057) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60479 Monster spawn increase reached its maximum at turn 122480 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 9389752 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: tangle bureaucracy (freq bonus 12) The monster species that spawned more often: tear spore (freq bonus 12) The monster species that spawned more often: Rat-Man (freq bonus 9) The monster species that spawned more often: wereairelemental (freq bonus 12) The monster species that spawned more often: uplink rulership organism (freq bonus 6) The monster species that spawned more often: brass golem (freq bonus 9) The monster species that spawned more often: dementor master (freq bonus 24) The monster species that spawned more often: Deedlit, the Elf (freq bonus 3) The monster species that spawned more often: bitter maggot (freq bonus 4) The monster species that spawned more often: randomizer draconian (freq bonus 4) The monster species that spawned more often: Kastortransport (freq bonus 6) The monster species that spawned more often: charmander (freq bonus 2) The monster species that spawned more often: mud runner (freq bonus 3) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 9) The monster species that spawned more often: porter fire elemental (freq bonus 24) The monster species that spawned more often: damager ghost (freq bonus 18) The monster species that spawned more often: amnesia growth (freq bonus 4) The monster species that spawned more often: platinum dragon (freq bonus 24) The monster species that spawned more often: The Grand Lunar (freq bonus 18) The monster species that spawned more often: yellow mold warrior (freq bonus 5) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 9) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: solid patch The monster species that never randomly spawned: furious spore The monster species that never randomly spawned: clicking colony The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: bastard The monster species that never randomly spawned: master mercurial dragon The monster species that never randomly spawned: summation someplace The monster species that never randomly spawned: pious dad The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 152) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 20) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 5) Trap randomization happened for 1 in 436 traps Next attribute increase check would have come at turn 224 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (230) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (imaginary heels) * elven cloak (faded pall) Scrolls scroll of healing (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (SCUTTLER SCURRIER) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (SPIRITUAL PROMOTION) * scroll of extra healing (LAST AUX SPROING) * scroll of greater mana restoration (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... You and Cliff Racer escaped from the dungeon with 27 points, Since you escaped early, the score list will not be checked.