Leeroy, lawful male kop Thalmor -------- |....... |@.{...| |@...... |......| ----- -- [Leeroy the Concordate Agent] St18/01 Dx12 Co13 In11 Wi16 Ch5 ThaKopMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male kop Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. rubber hose - This is a weapon. Color: brown. Material: plastic. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The law inforcement officers like to use this whip-type weapon, but you're probably better off using a real weapon if you don't want to die horribly. rubber hose - This is a weapon. Color: brown. Material: plastic. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The law inforcement officers like to use this whip-type weapon, but you're probably better off using a real weapon if you don't want to die horribly. Beware, there will be no return! Still climb? [yn] (n) # Name an individual object? [ynq] (q) What do you want to name? [a-k or ?*] What do you want to name this rubber hose? While engraving your hand slips. You engrave: "Death TonShoplifters". Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: fear resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 26% Wand drop chance was reduced to 73% Armor drop chance was reduced to 99% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: shield (turn 32) The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable after a while: petkeeping (turn 11620) The following skill couldn't be trained before a certain turn number is reached: dart (turn 39935) Heavy curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65807 Monster spawn increase reached its maximum at turn 112513 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10258479 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: dream stalk (freq bonus 24) The monster species that spawned more often: green mold (freq bonus 32) The monster species that spawned more often: blade back (freq bonus 30) The monster species that spawned more often: giant owl (freq bonus 60) The monster species that spawned more often: curse vortex (freq bonus 27) The monster species that spawned more often: dimming trove (freq bonus 28) The monster species that spawned more often: romanistic thermometric (freq bonus 120) The monster species that spawned more often: Seraph (freq bonus 42) The monster species that spawned more often: doomsay (freq bonus 10) The monster species that spawned more often: swamp centaur (freq bonus 18) The monster species that spawned more often: dimmer lich (freq bonus 24) The monster species that spawned more often: trap ghost (freq bonus 32) The monster species that spawned more often: water demon (freq bonus 24) The monster species that spawned more often: shapelessly sacrificed (freq bonus 27) The monster species that spawned more often: crashbug causer (freq bonus 32) The monster species that spawned more often: insupportably ethically stomached (freq bonus 28) The monster species that spawned more often: giant bronze dragonfly (freq bonus 48) The monster species that spawned more often: saddling choky footbridge (freq bonus 16) The monster species that spawned more often: werehuggingboot (freq bonus 18) The monster species that spawned more often: scarlet force patch (freq bonus 9) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 12) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster species that never randomly spawned: great wyrm of the galaxy The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: hierarchy tapeline voucherable The monster species that never randomly spawned: swarming sneak thief The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: calculated whirligig The monster species that never randomly spawned: gunner The monster species that never randomly spawned: nether warp patch The monster species that never randomly spawned: colorless warp patch The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 73) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 20) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 4) Trap randomization happened for 1 in 749 traps Next attribute increase check would have come at turn 280 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (554) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (winged helmet) * skullcap (guzzle helmet) * flack helmet (meteoric helmet) * crystal helm (plumed helmet) * mining helm (red helmet) * field helm (black helmet) * helm of safeguard (water-pipe helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (demolition gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (side zip boots) * boots of safeguard (flipflops) Scrolls scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (NIOQUO TARGO) scroll of phase door (SEXY SLYTHERIN SLUTS) scroll of standard id (COPAC DE INUNDATII) scroll of cure (TIGHT SPANDEX SHIRT) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (ABRA KA DABRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.