Leeroy, lawful male tumblrer Pokemon ---------------- |r.............| ..@.....$......| |..............| |....F.........| -----+---------- [Leeroy the CROC] St16 Dx13 Co12 In5 Wi5 Ch10 PokTumMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC3 Exp1 T2 Stn Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Unlike the turn undead technique, this one actually allows you to become an undead creature! This is done by polymorphing you, but the one you turn into is random, even if you have polymorph control. Use this technique? [yn] (n) # Allows you to target a single monster next to you, which will lose an experience level even if it resists level drain. Use this technique? [yn] (n) # Allows you to target a single monster next to you, which will lose an experience level even if it resists level drain. Use this technique? [yn] (n) # Every time you use this technique, a random stat will be increased by 1. Use this technique? [yn] (n) You train your attributes... You feel tough! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: drain resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 93% Potion drop chance was reduced to 81% Armor drop chance was reduced to 83% Food drop chance was reduced to 83% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: occult spells (turn 280) The following skill became untrainable after a while: healing spells (turn 28720) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 39383) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20959 Monster spawn increase reached its maximum at turn 241639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1230209 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: mummy (freq bonus 18) The monster species that spawned more often: untiringly tubbiest repaid foreseeing (freq bonus 18) The monster species that spawned more often: phase spider (freq bonus 30) The monster species that spawned more often: hidden engulfitrice (freq bonus 8) The monster species that spawned more often: Gomar and Shioh (freq bonus 18) The monster species that spawned more often: ivory mushroom (freq bonus 42) The monster species that spawned more often: cat (freq bonus 10) The monster species that spawned more often: stoa (freq bonus 24) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 9) The monster species that spawned more often: brown missingno (freq bonus 12) The monster species that spawned more often: libbing limelighted (freq bonus 14) The monster species that spawned more often: phaser force fungus (freq bonus 20) The monster species that spawned more often: tu-tara backup soldier (freq bonus 15) The monster species that spawned more often: real energy hound (freq bonus 20) The monster species that spawned more often: antimatter warp fungus (freq bonus 24) The monster species that spawned more often: nasty warp fungus (freq bonus 6) The monster species that spawned more often: chimera toad (freq bonus 18) The monster species that spawned more often: Ippo Makunoichi (freq bonus 36) The monster species that spawned more often: illithid (freq bonus 6) The monster species that spawned more often: row:percentd col:percentd (freq bonus 63) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster species that never randomly spawned: petty brain golem The monster species that never randomly spawned: greater chaotic servant The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: mobster cachepot triggering The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: real stalk The monster species that never randomly spawned: attacker The monster species that never randomly spawned: blank force fungus The monster species that never randomly spawned: dimmer lich The monster species that never randomly spawned: judgment initiating The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 56) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 60) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 90) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 2) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 4) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Trap randomization happened for 1 in 326 traps Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having warning (0) You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) intrinsic roulette 1 O Prepared(0) spectral sword 1 O Prepared(0) reverse identify 1 O Prepared(0) directive 1 O Prepared(0) remove implant 1 O Prepared(0) acquire steed 1 O Prepared(0) saddling 1 O Prepared(0) shopping queen 1 O Prepared(0) fungoism 1 O Prepared(0) become undead 1 O Prepared(0) re-taming 1 O Prepared(0) uncurse saber 1 O Prepared(0) energy conservation 1 O Prepared(0) enchant robe 1 O Prepared(0) wild slashing 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) intensive training 1 O Not Ready(1687) surrender or die 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) kick in the nuts 1 O Prepared(0) steady hand 1 O Prepared(0) force filling 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) beamsword 1 O Prepared(0) soften target 1 O Prepared(0) protect weapon 1 O Prepared(0) powerful aura 1 O Prepared(0) escrobism 1 O Prepared(0) high-heeled sneakers 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) Discoveries Scrolls scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (LAM EQUENUS) scroll of phase door (BOOBIE BLITZ) scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA) scroll of cure (SO INFERO NO) * scroll of extra healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) * scroll of greater mana restoration (NERVE KILLING IT) Wands wand of enlightenment (double-headed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Grand Master] (max Grand Master) (25000 of 43200) devices [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Grand Master] (max Grand Master) (25000 of 43200) missile weapons [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5403 of 12800) implants [Master] (max Master) (12800 of 25000) sexy flats [Expert] (max Expert) (5400 of 12800) form I (Shii-Cho) [Master] (max Master) (12800 of 25000) form II (Makashi) [Master] (max Master) (12800 of 25000) form III (Soresu) [Master] (max Master) (12800 of 25000) form IV (Ataru) [Master] (max Master) (12800 of 25000) form V (Shien) [Master] (max Master) (12800 of 25000) form V (Djem So) [Master] (max Master) (12800 of 25000) form VI (Niman) [Master] (max Master) (12800 of 25000) form VII (Juyo) [Master] (max Master) (12800 of 25000) form VII (Vaapad) [Master] (max Master) (12800 of 25000) form VIII (Wedi) [Master] (max Master) (12800 of 25000) riding [Grand Master] (max Grand Master) (25000 of 43200) Weapon Skills (none) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Master] (max Master) (12800 of 25000) protection spells [Master] (max Master) (12800 of 25000) body spells [Master] (max Master) (12800 of 25000) occult spells [Master] (max Master) (12800 of 25000) elemental spells [Master] (max Master) (12800 of 25000) chaos spells [Master] (max Master) (12800 of 25000) matter spells [Master] (max Master) (12800 of 25000) Goodbye Leeroy the Pokemon... You and HUSI escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.