Leeroy, lawful male albae Paladin 8 ------- .`....| |.....| |$....| |...f@+ |.....| ------- 8 [Leeroy the Fighter of Law] St6 Dx15 Co12 In11 Wi9 Ch9 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 663 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 279 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Musable item generation frequency had a negative bias of 53% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 35% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: divination spells (turn 27) The following skill became untrainable if you tried to train it too early: devices (turn 704) The following skill became untrainable after a while: elemental spells (turn 39946) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 25487) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31126 Monster spawn increase reached its maximum at turn 76459 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 390992 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: water grue (freq bonus 8) The monster species that spawned more often: six-headed snake (freq bonus 8) The monster species that spawned more often: brown faerie (freq bonus 8) The monster species that spawned more often: multilocust (freq bonus 10) The monster species that spawned more often: evil Olog-hai (freq bonus 10) The monster species that spawned more often: fear trove (freq bonus 12) The monster species that spawned more often: magic warp patch (freq bonus 6) The monster species that spawned more often: student assistant (freq bonus 30) The monster species that spawned more often: fearsome butcher shaman (freq bonus 36) The monster species that spawned more often: skeleton sentai (freq bonus 18) The monster species that spawned more often: Detective Kaptain (freq bonus 84) The monster species that spawned more often: taekwondo girl (freq bonus 10) The monster species that spawned more often: stardust growth (freq bonus 15) The monster species that spawned more often: tyro soliloquizing (freq bonus 16) The monster species that spawned more often: river floozy (freq bonus 5) The monster species that spawned more often: triah sephirah (freq bonus 15) The monster species that spawned more often: ancient sky dragon (freq bonus 18) The monster species that spawned more often: thermonuclear prizefighter (freq bonus 16) The monster species that spawned more often: colluded colony (freq bonus 32) The monster species that spawned more often: roughshod roadwork (freq bonus 16) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster species that never randomly spawned: emerged unkingly The monster species that never randomly spawned: elder air elemental The monster species that never randomly spawned: paraded fueling The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: moved one The monster species that never randomly spawned: reinvestigation knighted The monster species that never randomly spawned: honed radian The monster species that never randomly spawned: trolley republish The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: sandestin The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 17) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 50) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 25) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 21) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having detect monsters (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 31% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (WE ARE ALL INFECTED BY THE MESHERA) scroll of mana (SCUMHACK ROLLING FOR STAIRS) scroll of phase door (MOVE RISED SLOW) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (SO LIEBER FLAUSCHIGER REGEN) * scroll of extra healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Spellbooks spellbook of jumping (retarded) Rings ring of warning (branching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.