Leeroy, neutral male argonian User of Stand ---- ----- |......@.| |.......@| |........| ---------- [Leeroy the Arrow Pierced] St10 Dx10 Co12 In11 Wi7 Ch5 UseArgMalNeu Dlvl:1 $0 HP13(13) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male argonian User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 67% Implant drop chance was reduced to 89% Potion drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) The following skill became untrainable if you tried to train it too early: knife (turn 390) The following skill became untrainable after a while: saber (turn 43814) The following skill couldn't be trained before a certain turn number is reached: mace (turn 19480) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11916 Monster spawn increase reached its maximum at turn 100279 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3865884 The monster class that cannot be genocided was piercer The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: big wraith (freq bonus 16) The monster species that spawned more often: albino stalk (freq bonus 28) The monster species that spawned more often: outfood bomb (freq bonus 27) The monster species that spawned more often: domestic naga (freq bonus 16) The monster species that spawned more often: ice elemental (freq bonus 24) The monster species that spawned more often: storm naga hatchling (freq bonus 36) The monster species that spawned more often: invisible warp patch (freq bonus 22) The monster species that spawned more often: engraver lich (freq bonus 18) The monster species that spawned more often: silent spirit (freq bonus 48) The monster species that spawned more often: steel golem (freq bonus 8) The monster species that spawned more often: golden monster (freq bonus 28) The monster species that spawned more often: slow fungus (freq bonus 54) The monster species that spawned more often: discordance underemployment (freq bonus 20) The monster species that spawned more often: frost charger (freq bonus 48) The monster species that spawned more often: miso slangier (freq bonus 20) The monster species that spawned more often: Larissa's girl boot (freq bonus 8) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 84) The monster species that spawned more often: greater water elemental (freq bonus 24) The monster species that spawned more often: tome of annihilation (freq bonus 52) The monster species that spawned more often: severity vortex (freq bonus 11) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: gobhoblin The monster species that never randomly spawned: Karin The monster species that never randomly spawned: mobster cachepot triggering The monster species that never randomly spawned: burning giant The monster species that never randomly spawned: nettler pseudoartistic The monster species that never randomly spawned: bright cyan missingno The monster species that never randomly spawned: disembarkation playwright The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 22) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 134) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 17) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 7) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 5) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 139 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (769) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (MY SPUTA WILL FLOW DOWN) scroll of phase door (DEVNULL TRIBUTE TOURNAMENT) scroll of standard id (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of cure (QUESTION MARK) * scroll of extra healing (RITSCHRATSCHRITSCHRATSCH) * scroll of greater mana restoration (SABAOTH) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.