Leeroy, lawful male argonian Bard -------- |....$.| |..@...| |..f...| |......| |......| -----.-- [Leeroy the Rhymer] St14 Dx15 Co14 In8 Wi9 Ch16 BrdArgMalLaw Dlvl:1 $3 HP13(13) Pw8(8) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: peacevision You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 76% Armor drop chance was reduced to 65% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) The following skill became untrainable if you tried to train it too early: firearms (turn 540) The following skill became untrainable after a while: shuriken (turn 58080) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 13360) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58956 Monster spawn increase reached its maximum at turn 150796 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3660260 The monster class that cannot be genocided was light The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: mean nurse (freq bonus 12) The monster species that spawned more often: black beetle (freq bonus 6) The monster species that spawned more often: Medusa (freq bonus 32) The monster species that spawned more often: baby water dragon (freq bonus 36) The monster species that spawned more often: dependance scragging (freq bonus 14) The monster species that spawned more often: weremindflayer (freq bonus 42) The monster species that spawned more often: metal panther (freq bonus 24) The monster species that spawned more often: on (freq bonus 16) The monster species that spawned more often: supplicant overstimulate (freq bonus 9) The monster species that spawned more often: terrible orb (freq bonus 5) The monster species that spawned more often: photography lady (freq bonus 36) The monster species that spawned more often: ice spirit (freq bonus 18) The monster species that spawned more often: black boomer (freq bonus 15) The monster species that spawned more often: black sentai (freq bonus 15) The monster species that spawned more often: Elbereth's chosen one (freq bonus 12) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 12) The monster species that spawned more often: petty giant tarantula (freq bonus 40) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 10) The monster species that spawned more often: berthmartar (freq bonus 30) The monster species that spawned more often: mutated undead potato (freq bonus 10) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 10) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: snotling The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: floating-eyed sam The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: clanking chains The monster species that never randomly spawned: child rhapsodic The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: failure generator The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 4) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 22) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 45) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 2) Trap randomization happened for 1 in 887 traps Next attribute increase check would have come at turn 3220 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of own race warning (arcanium) Armor * blue spell helmet stone (gemmed helmet) * unwieldy gloves (steel gloves) * bright cyan beauties (riding boots) * quaffer helmet (anachrononononaut helmet) Scrolls * scroll of consecration (THROW ANNOYING SEED TO MAKE WIRED) scroll of healing (ZHNAERZTLICHE BEHANDLUNG) scroll of mana (YERXA) scroll of phase door (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of standard id (ADA ILIKET) scroll of cure (IN THE BUTT KIDNEYS) * scroll of extra healing (CANCER MAGE) * scroll of greater mana restoration (OEOEOEOEH DER HAT NE KNARRE) Spellbooks * spellbook of sleep (shrill) * spellbook of confuse monster (multiple) * spellbook of slow monster (shivering) * spellbook of cause fear (encrypted) * spellbook of charm monster (many-paged) * spellbook of restore ability (gained) Potions potion of booze (prickly ash) Rings * ring of gain constitution (quartzite) * ring of failed training (jet) * ring of gain intelligence (candlelight) Wands * wand of wind (distorted) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * grayout stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.