Leeroy, lawful male argonian Bleeder ------ |..... |..@.| |...'| |....| ------ [Leeroy the Leg-scratched Boy] St7 Dx9 Co8 In7 Wi13 Ch11 BleArgMalLaw Dlvl:1 $0 HP22(22) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Autopickup: ON, for all objects. Autopickup: OFF. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets e - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - an uncursed +0 lab coat (being worn) {4} Comestibles i - 2 uncursed food rations {0} Scrolls j - a blessed scroll of root password detection {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks k - a blessed spellbook of protection (0:2) {0} l - a blessed fireproof spellbook of resist poison (0:3) {0} m - a blessed finalized spellbook of botox resist (0:5) {0} Potions b - 2 uncursed potions of vampire blood {0} Rings d - a blessed +1 ring of timely backup {0} Tools f - an uncursed ice box {870} g - a * uncursed mirror {0} h - an uncursed can of grease (0:14) {0} Venoms n - an uncursed faerie floss rhing {1} Contents of the ice box: an uncursed drains rat corpse {20} an uncursed lichen corpse {20} a cursed newt corpse {10} a blessed evasive sewer rat corpse {20} an uncursed pack kobold corpse {400} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 82 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 76% Food drop chance was reduced to 97% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: pick-axe (turn 22) The following skill became untrainable if you tried to train it too early: flail (turn 377) The following skill became untrainable after a while: club (turn 36294) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 9022) Items were more likely to be generated cursed by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 80473 Monster spawn increase reached its maximum at turn 150506 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2936944 The monster class that cannot be genocided was major demon The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: ultraism floweret (freq bonus 6) The monster species that spawned more often: procedurally notifier cortex yawning ultrahigh (freq bonus 16) The monster species that spawned more often: nntp demon (freq bonus 27) The monster species that spawned more often: mousse quire simplemindedly (freq bonus 5) The monster species that spawned more often: petrificator (freq bonus 4) The monster species that spawned more often: vexed vixen (freq bonus 8) The monster species that spawned more often: fruit bat (freq bonus 6) The monster species that spawned more often: blood stone (freq bonus 32) The monster species that spawned more often: gulch knickknack (freq bonus 8) The monster species that spawned more often: frenzytroll (freq bonus 20) The monster species that spawned more often: deputy principal (freq bonus 6) The monster species that spawned more often: Schrumpel (freq bonus 12) The monster species that spawned more often: bolstering dryable wk sighing inveigling (freq bonus 24) The monster species that spawned more often: pseudo-medusa (freq bonus 28) The monster species that spawned more often: dream vortex (freq bonus 10) The monster species that spawned more often: ivysaur (freq bonus 32) The monster species that spawned more often: large flea (freq bonus 16) The monster species that spawned more often: desu sentai (freq bonus 8) The monster species that spawned more often: atmospheric respirating (freq bonus 4) The monster species that spawned more often: Miss Youngdragon (freq bonus 24) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: deviously tiff The monster species that never randomly spawned: mind beamer The monster species that never randomly spawned: cooper waterside The monster species that never randomly spawned: speeding blob The monster species that never randomly spawned: crylem The monster species that never randomly spawned: entitied asshole The monster species that never randomly spawned: ancient italian The monster species that never randomly spawned: help vampire The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 20) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 11) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this trap was always invisible: steal degrade trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 1) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1XR Prepared(0) draw blood 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (inka) Armor lab coat (white coat) Scrolls scroll of root password detection (23571113171923293137) scroll of healing (FREE2PLAYNODE) scroll of mana (GEEEEE) scroll of phase door (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of standard id (GHOTI) scroll of cure (JUMP IN FRONT OF A TRAIN) * scroll of extra healing (BUEP IS THE STUPID) * scroll of greater mana restoration (YOU HAVE DIED OF DYSENTERY) Spellbooks spellbook of protection (antichrist) spellbook of resist poison (conceptual) spellbook of botox resist (heartwarming) Potions potion of vampire blood (blood-red) Rings ring of timely backup (germanium) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.