Leeroy, lawful male hemi-doppelganger Ladiesman --- .@. @.. [Leeroy the Wiseguy] St8 Dx8 Co11 In16 Wi6 Ch13 LadHemMalLaw Dlvl:1 $300 HP12(12) Pw15(15) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female hemi-doppelganger Ladiesman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being female! You are lucky! Full moon tonight. # diamond named Earthshaker - This is a gem. Color: white. Material: gemstone. Appearance: white. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A white gem with a mohs hardness of 10, worth 4000 zorkmids. This is not a real artifact, and therefore it doesn't actually do anything special. # (2x) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 69% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Armor drop chance was reduced to 93% Tool drop chance was reduced to 95% The following skill could not be trained at all: club The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: elemental spells (turn 138) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 161) The following skill became untrainable after a while: unicorn horn (turn 39183) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 22669) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 81164 Monster spawn increase reached its maximum at turn 210182 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 521316 The monster class that cannot be genocided was mummy The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: glass turret (freq bonus 4) The monster species that spawned more often: crystal warp patch (freq bonus 8) The monster species that spawned more often: small mimic (freq bonus 6) The monster species that spawned more often: Waldern, King of Water (freq bonus 36) The monster species that spawned more often: g-choice (freq bonus 9) The monster species that spawned more often: iron lich (freq bonus 18) The monster species that spawned more often: swirgit (freq bonus 54) The monster species that spawned more often: shan (freq bonus 16) The monster species that spawned more often: busied sesame (freq bonus 24) The monster species that spawned more often: hispanic prostitute (freq bonus 6) The monster species that spawned more often: Officer Lieutenant (freq bonus 12) The monster species that spawned more often: abyss wraith (freq bonus 8) The monster species that spawned more often: abnormal spore (freq bonus 2) The monster species that spawned more often: silver naga (freq bonus 9) The monster species that spawned more often: metallic blue centipede (freq bonus 42) The monster species that spawned more often: Mister Admonisher (freq bonus 4) The monster species that spawned more often: retrofitting segueing (freq bonus 6) The monster species that spawned more often: radio transmitter (freq bonus 2) The monster species that spawned more often: decayed growth (freq bonus 18) The monster species that spawned more often: zog (freq bonus 48) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 9) The monster species that never randomly spawned: master red dragon The monster species that never randomly spawned: real ethereal hound The monster species that never randomly spawned: spear lich The monster species that never randomly spawned: innocuous teacher The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: white ray The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: democratical rester The monster species that never randomly spawned: ultra rust monster The monster species that never randomly spawned: blazon housemother The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 56) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 14) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 14) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 5) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Trap randomization happened for 1 in 724 traps Next attribute increase check would have come at turn 686 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Hugh Hefner The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (martial) Scrolls scroll of healing (SERGEANT MC SHITHEAD) scroll of mana (VE FORBRYDERNE) scroll of phase door (POTASH EM EXTENDED FERTILIZER) scroll of standard id (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of cure (HI BILLY MAZE HERE) * scroll of extra healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of greater mana restoration (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) Rings ring of adornment (marriage) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Ladiesman... You and Everella escaped from the dungeon with 12027 points, Since you escaped early, the score list will not be checked.