Leeroy, lawful male argonian Artist .d| x@| --- [Leeroy the Paint Splotcher] St6 Dx11 Co5 In12 Wi7 Ch12 ArtArgMalLaw Dlvl:1 $0 HP18(18) Pw14(14) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stealth You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 86% Armor drop chance was reduced to 75% Monster death drops spawned with only 89% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 38) The following skill became untrainable if you tried to train it too early: trident (turn 315) The following skill became untrainable after a while: techniques (turn 11617) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 21239) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13941 Monster spawn increase reached its maximum at turn 128931 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 808416 The monster class that cannot be genocided was snake The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: absent fungus (freq bonus 8) The monster species that spawned more often: Birgit (freq bonus 10) The monster species that spawned more often: shady rust monster (freq bonus 15) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 12) The monster species that spawned more often: visor (freq bonus 12) The monster species that spawned more often: winged nightmare (freq bonus 3) The monster species that spawned more often: bleeding ray (freq bonus 10) The monster species that spawned more often: night sparrow (freq bonus 3) The monster species that spawned more often: leprechaun warmage (freq bonus 16) The monster species that spawned more often: deadly sin (freq bonus 16) The monster species that spawned more often: Purpson (freq bonus 7) The monster species that spawned more often: ill force patch (freq bonus 6) The monster species that spawned more often: docbot (freq bonus 6) The monster species that spawned more often: kantian yardmaster (freq bonus 9) The monster species that spawned more often: cure slangy (freq bonus 20) The monster species that spawned more often: nitric acid cloud (freq bonus 10) The monster species that spawned more often: chased rubicund (freq bonus 12) The monster species that spawned more often: tetracoson (freq bonus 8) The monster species that spawned more often: winged white unicorn (freq bonus 16) The monster species that spawned more often: recelebrated negligible (freq bonus 16) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: arrester sprinted imbued The monster species that never randomly spawned: cancerously nucleonic The monster species that never randomly spawned: baby evil dragon The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: techno beam The monster species that never randomly spawned: goat of Mendes The monster species that never randomly spawned: sky drake The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 19) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 164) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 21) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 4) Trap randomization happened for 1 in 144 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (276) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (runic gloves) lab coat (white coat) Scrolls scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (NOTHING IS FAKE) scroll of phase door (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of standard id (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) * scroll of greater mana restoration (ROT THIRTEEN EBG GUVEGRRA) Potions potion of oil (unnatural) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.