Leeroy, lawful male asgardish Thalmor ---+--------- |....@......| |....@......| |...........| ------------- [Leeroy the Concordate Agent] St12 Dx7 Co8 In7 Wi9 Ch6 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 35% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 79% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 2) The following skill became untrainable if you tried to train it too early: sexy flats (turn 221) The following skill became untrainable after a while: elemental spells (turn 43869) The following skill couldn't be trained before a certain turn number is reached: sling (turn 39117) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36230 Monster spawn increase reached its maximum at turn 100045 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 716898 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: gombo misidentifying (freq bonus 16) The monster species that spawned more often: rooftree pentagonal polka fizz glittering (freq bonus 6) The monster species that spawned more often: illiterate from the hunger games (freq bonus 24) The monster species that spawned more often: orc infantry (freq bonus 9) The monster species that spawned more often: indefinite shouldest (freq bonus 33) The monster species that spawned more often: elder priest (freq bonus 36) The monster species that spawned more often: white unicorn foal (freq bonus 6) The monster species that spawned more often: gaurrog (freq bonus 10) The monster species that spawned more often: guy with such a little penis (freq bonus 96) The monster species that spawned more often: dwarven elder (freq bonus 9) The monster species that spawned more often: dangerous shantak (freq bonus 4) The monster species that spawned more often: magical girl (freq bonus 8) The monster species that spawned more often: isterre (freq bonus 15) The monster species that spawned more often: mummic (freq bonus 6) The monster species that spawned more often: infection spreadmaster (freq bonus 30) The monster species that spawned more often: tai chi girl (freq bonus 6) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 6) The monster species that spawned more often: psi star (freq bonus 24) The monster species that spawned more often: demonic sandman (freq bonus 7) The monster species that spawned more often: ginger fellowed (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster trait that was more common: monsters whose attacks slow you (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster species that never randomly spawned: landshark The monster species that never randomly spawned: rappelled compensatively abatable mariner The monster species that never randomly spawned: antidemocratic wholesomely The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: vape turret The monster species that never randomly spawned: RNG ray The monster species that never randomly spawned: mote of light The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 43) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 22) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 47) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 31) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Trap randomization happened for 1 in 974 traps Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (442) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (tribal helmet) * skullcap (red helmet) * flack helmet (secret helmet) * crystal helm (scuba helmet) * mining helm (round helmet) * field helm (post-nuclear helmet) * helm of safeguard (rotating helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (camouflage patterned gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (combat boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (IS THE ALL SO CLASS) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (RESURRECTION) scroll of cure (EKNA EKNAD) * scroll of extra healing (CHEIAMOPSEI ERPEBOTH) * scroll of greater mana restoration (KAPOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.