Leeroy, lawful male albae Diver -.---|---- +......... |........| |@.......| |f.......| ---------- [Leeroy the Beachcomber] St9 Dx7 Co12 In9 Wi6 Ch7 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. You are lucky! Full moon tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stun resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 306 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 441 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 80% Monster death drops spawned with only 80% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 253) The following skill became untrainable after a while: chaos spells (turn 56172) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 44963) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 95754 Monster spawn increase reached its maximum at turn 163904 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 860326 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 24) The monster species that spawned more often: green monster (freq bonus 108) The monster species that spawned more often: unseen servant (freq bonus 50) The monster species that spawned more often: weresexyleatherpump (freq bonus 81) The monster species that spawned more often: frogman chieftain (freq bonus 81) The monster species that spawned more often: metapod (freq bonus 25) The monster species that spawned more often: shallowest unassumingly monomial (freq bonus 26) The monster species that spawned more often: net sprow (freq bonus 52) The monster species that spawned more often: vampiric warp patch (freq bonus 54) The monster species that spawned more often: kirinki (freq bonus 90) The monster species that spawned more often: negative god (freq bonus 26) The monster species that spawned more often: nether stalk (freq bonus 150) The monster species that spawned more often: merciless eel (freq bonus 78) The monster species that spawned more often: winker feverfew (freq bonus 52) The monster species that spawned more often: urbanist benumbed (freq bonus 50) The monster species that spawned more often: military ogre (freq bonus 78) The monster species that spawned more often: gomi philosopher (freq bonus 30) The monster species that spawned more often: Windows ME (freq bonus 174) The monster species that spawned more often: spring powerful (freq bonus 50) The monster species that spawned more often: fumble vortex (freq bonus 26) The monster species that spawned more often: lash mistress (freq bonus 162) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 3) The monster species that never randomly spawned: anesthesia cavitied The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: light gold The monster species that never randomly spawned: nebulous ray The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: whirling hatchet The monster species that never randomly spawned: star golem The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: smoothy rumpliest nappy introvert faust forewoman prearming accosted The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 15) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (clicking) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (MUD BODY TO SHOCK RESIST) scroll of phase door (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of standard id (SEXY SLYTHERIN SLUTS) scroll of cure (OH YOU ANNOYER) * scroll of extra healing (MAX 300) * scroll of greater mana restoration (EMULSION DARNEDER) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.