Leeroy, lawful male tumblrer Musician ----------- |....@....| +....@....| |....r....| ..........| ----------- [Leeroy the Doodler] St18/01 Dx12 Co11 In9 Wi8 Ch9 MusTumMalLaw Dlvl:1 $0 HP20(20) Pw9(9) AC7 Exp1 T2 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Musician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Well, guess :D It summons a tame shoe that will kick monsters! Use this technique? [yn] (n) A shoe appears from nowhere! Pick an object. r a rodent (tame Anastasia's dancing shoe) (base level 1) (female) Accessing Pokedex entry for Anastasia's dancing shoe... Base statistics of this monster type: Base level = 1, difficulty = 4, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 5). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous swimmer. This monster is always female. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d3, kick - ordinary physical # If you use this technique, you can use the high heels and sexy flats skills simultaneously for a while. But this only works if you actually have a pair that qualifies, which means it has to be one that has both a high-heeled randomized appearance and a sexy flats base item type or the other way around. Use this technique? [yn] (n) # (3x) Pick an object. @ a human or elf or you (tumblrer musician called Leeroy, on a staircase) Accessing Pokedex entry for tumblrer... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 56% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 85% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 99) The following skill became untrainable if you tried to train it too early: body spells (turn 357) The following skill became untrainable after a while: occult spells (turn 50428) The following skill couldn't be trained before a certain turn number is reached: whip (turn 30005) Sticky curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20781 Monster spawn increase reached its maximum at turn 155421 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4647360 The monster class that cannot be genocided was lizard The monster class that was spawned more often: grue (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: redounded breadbasket (freq bonus 12) The monster species that spawned more often: wood bear (freq bonus 72) The monster species that spawned more often: antimagic warp patch (freq bonus 30) The monster species that spawned more often: beamer (freq bonus 5) The monster species that spawned more often: evil mage (freq bonus 96) The monster species that spawned more often: venom snake (freq bonus 24) The monster species that spawned more often: apprentice lichen (freq bonus 12) The monster species that spawned more often: drow mummy (freq bonus 27) The monster species that spawned more often: corpser (freq bonus 20) The monster species that spawned more often: perjasi (freq bonus 6) The monster species that spawned more often: nasty griffin (freq bonus 15) The monster species that spawned more often: naga nymph (freq bonus 10) The monster species that spawned more often: nature's wrath (freq bonus 12) The monster species that spawned more often: armadillo (freq bonus 12) The monster species that spawned more often: +m~j (freq bonus 14) The monster species that spawned more often: iron lich (freq bonus 12) The monster species that spawned more often: level 42 (freq bonus 9) The monster species that spawned more often: pile of elysium coins (freq bonus 18) The monster species that spawned more often: death clan (freq bonus 21) The monster species that spawned more often: phaser mold (freq bonus 5) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 12) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 8) The monster species that never randomly spawned: hoofing incarnadined The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: cryptically mutilated dab The monster species that never randomly spawned: burrower The monster species that never randomly spawned: driest mummy The monster species that never randomly spawned: ringing hobbit The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: trenchancy stubborner The monster species that never randomly spawned: antagonizing tularemia paramecia The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 16) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 91) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 62) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 12) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 18) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 91) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stun resistance (0) You had 1499 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (741) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) directive 1 O Prepared(0) swap weapon 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) re-taming 1 O Prepared(0) summon shoe 1 O Not Ready(6774) kick in the nuts 1 O Prepared(0) high-heeled sneakers 1 O Prepared(0) Discoveries Scrolls scroll of healing (POTASH EM EXTENDED FERTILIZER) scroll of mana (DOORNING DAY) scroll of phase door (SHIELD IS ON) scroll of standard id (PIETEIKUMU KLUDA) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (HAKUNA MATATA) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Grand Master] (max Grand Master) (25000 of 43200) searching [Expert] (max Expert) (5400 of 12800) spirituality [Master] (max Master) (12800 of 25000) petkeeping [Master] (max Master) (12800 of 25000) sexy flats [Expert] (max Expert) (5400 of 12800) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills divination spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Musician... You and Dray Harp and Anastasia's dancing shoe escaped from the dungeon with 35 points, Since you escaped early, the score list will not be checked.