Leeroy, lawful male argonian Undead Slayer ----#- |....| |...@| |..fb| .....| |....| ------ [Leeroy the Assistant] St16 Dx16 Co9 In8 Wi10 Ch8 UndArgMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 56% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 99% Food drop chance was reduced to 91% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: club (turn 2) The following skill became untrainable if you tried to train it too early: matter spells (turn 646) The following skill became untrainable after a while: long sword (turn 29859) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 33127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48415 Monster spawn increase reached its maximum at turn 138107 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 429066 The monster class that cannot be genocided was zombie The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: blade back (freq bonus 24) The monster species that spawned more often: astral hound (freq bonus 14) The monster species that spawned more often: undead mystic (freq bonus 28) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 30) The monster species that spawned more often: economizing pierced (freq bonus 10) The monster species that spawned more often: undead mahou shoujo (freq bonus 20) The monster species that spawned more often: giant fire ant (freq bonus 9) The monster species that spawned more often: timid troll (freq bonus 21) The monster species that spawned more often: smart bomb (freq bonus 9) The monster species that spawned more often: carrion wyrm (freq bonus 72) The monster species that spawned more often: hungry dead potato (freq bonus 6) The monster species that spawned more often: underestimate raffler (freq bonus 30) The monster species that spawned more often: slumber sphere (freq bonus 18) The monster species that spawned more often: frost bird (freq bonus 12) The monster species that spawned more often: spinner colony (freq bonus 5) The monster species that spawned more often: ice boar (freq bonus 24) The monster species that spawned more often: semiformal stooling (freq bonus 30) The monster species that spawned more often: giant shimmering ant (freq bonus 18) The monster species that spawned more often: wandering horror (freq bonus 24) The monster species that spawned more often: demilich (freq bonus 24) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 16) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: revival spinner The monster species that never randomly spawned: mashed plasticizer The monster species that never randomly spawned: motet futurology The monster species that never randomly spawned: jigged ballyhooing The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: Pazuzzu The monster species that never randomly spawned: enginah sephirah The monster species that never randomly spawned: The Boar of Everholt The monster species that never randomly spawned: Wedi knight The monster species that never randomly spawned: Anastasia's high heel The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 40) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 20) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 14) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 5) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 4) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (378) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (aluminium helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (grimace helmet) * skullcap (green bowel) * flack helmet (gas mask) * crystal helm (horned helmet) * mining helm (breath control helmet) * field helm (spired helmet) * helm of safeguard (netradiation helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (cuddly gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (cast iron boots) * boots of safeguard (riding boots) Scrolls scroll of healing (WHIRLPOOL GROPING) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (GENE FFS) scroll of standard id (BASSBASSKICKKICKBASSKICKKICK) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (THAI MASSAGE IS BETTER THAN SEX) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.