Leeroy, lawful male argonian Camperstriker -.- |. |.8 |@| |f| |.- |. --- [Leeroy the Aimbot User] St16 Dx14 Co8 In11 Wi10 Ch12 CamArgMalLaw Dlvl:1 $0 HP16(16) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: burnopathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 99% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: saber (turn 28) The following skill became untrainable if you tried to train it too early: saber (turn 36) The following skill became untrainable after a while: searching (turn 49863) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 20443) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35996 Monster spawn increase reached its maximum at turn 204656 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4298168 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: desert fungus (freq bonus 9) The monster species that spawned more often: green monster (freq bonus 8) The monster species that spawned more often: oen sephirah (freq bonus 20) The monster species that spawned more often: gnome mage (freq bonus 8) The monster species that spawned more often: cyan patch (freq bonus 22) The monster species that spawned more often: nasty star (freq bonus 12) The monster species that spawned more often: bollixing fracturing (freq bonus 6) The monster species that spawned more often: lightning lizard (freq bonus 5) The monster species that spawned more often: ancient silver dragon (freq bonus 16) The monster species that spawned more often: nepto (freq bonus 12) The monster species that spawned more often: yeoman fundamentally (freq bonus 21) The monster species that spawned more often: fire spirit (freq bonus 24) The monster species that spawned more often: baby metroid (freq bonus 16) The monster species that spawned more often: geochemist transactor (freq bonus 12) The monster species that spawned more often: memo spore (freq bonus 4) The monster species that spawned more often: greater ice spawn (freq bonus 6) The monster species that spawned more often: peace-minded teacher (freq bonus 2) The monster species that spawned more often: black horror (freq bonus 12) The monster species that spawned more often: shader acid blob (freq bonus 3) The monster species that spawned more often: alig (freq bonus 24) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: liquorice upsetting dyeweed The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: rock lizard The monster species that never randomly spawned: journalism thousandth dissimulating The monster species that never randomly spawned: skunk girl The monster species that never randomly spawned: bully The monster species that never randomly spawned: fidelity trousseaux The monster species that never randomly spawned: ophthalmological negativing vertebrae rename straightest The monster species that never randomly spawned: enemy cube jelly The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 711) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 12) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 16) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 12) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 13) Trap randomization happened for 1 in 424 traps Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (164) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of mana (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of phase door (IEO BELPHENO) scroll of standard id (POKEMONGO GOTTA CHEAT EM ALL) scroll of cure (J00NETHACK) * scroll of extra healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of greater mana restoration (SHUOHUA KAI LI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.