Leeroy, lawful male albae Ice Mage ------+- ........ |......| |.@.o..+ +..d...| -------- [Leeroy the Cooler] St7 Dx7 Co11 In9 Wi6 Ch5 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: jumping You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 19 Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 71% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: searching (turn 4) The following skill became untrainable if you tried to train it too early: spirituality (turn 210) The following skill became untrainable after a while: two-weapon combat (turn 49893) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 27433) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57432 Monster spawn increase reached its maximum at turn 203352 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 738088 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: leocentaur chief (freq bonus 5) The monster species that spawned more often: pink icky thing (freq bonus 24) The monster species that spawned more often: chlorpromazine sower (freq bonus 48) The monster species that spawned more often: tiger man (freq bonus 21) The monster species that spawned more often: pwning tweaker (freq bonus 48) The monster species that spawned more often: coveting pollutant (freq bonus 6) The monster species that spawned more often: pulse bulb (freq bonus 5) The monster species that spawned more often: tamable ghost (freq bonus 9) The monster species that spawned more often: Blasted Angel (freq bonus 5) The monster species that spawned more often: foolish sphere (freq bonus 10) The monster species that spawned more often: astral deva (freq bonus 84) The monster species that spawned more often: osyluth (freq bonus 16) The monster species that spawned more often: fake patch (freq bonus 8) The monster species that spawned more often: radioactive draconian (freq bonus 6) The monster species that spawned more often: sprow (freq bonus 5) The monster species that spawned more often: abbreviator rambled (freq bonus 6) The monster species that spawned more often: yukionna (freq bonus 6) The monster species that spawned more often: matchbook involving reembodying (freq bonus 5) The monster species that spawned more often: myrmidon lochias (freq bonus 12) The monster species that spawned more often: green wall (freq bonus 8) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: staring eye The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: salvaging chosen twee The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: senhora snout The monster species that never randomly spawned: wig sheep The monster species that never randomly spawned: translucent colony The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: avoidable inconsumably The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 4) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1399) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of healing (T A C H) scroll of mana (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of cure (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (MOVE RAISED BY FEARED) Spellbooks spellbook of freeze sphere (ragged) spellbook of cone of cold (leather) spellbook of slow monster (wide) Potions potion of paralysis (sauce) Rings ring of hunger (glamorous) Wands wand of cold (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.