Leeroy, lawful male albae Knight ---------- -........| |.......$| .........| |......@u| ---------- [Leeroy the Gallant] St15 Dx5 Co12 In8 Wi14 Ch7 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw22(22) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 95% Armor drop chance was reduced to 68% Tool drop chance was reduced to 48% Food drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: general combat (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 432) The following skill became untrainable after a while: chaos spells (turn 39802) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 48993) Heavy curses were more common by 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44824 Monster spawn increase reached its maximum at turn 150748 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 8034036 The monster class that cannot be genocided was vampire The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: hole force fungus (freq bonus 27) The monster species that spawned more often: Team Fortress pyro (freq bonus 5) The monster species that spawned more often: timelessly woolman (freq bonus 15) The monster species that spawned more often: fire ant (freq bonus 12) The monster species that spawned more often: gnome guard (freq bonus 12) The monster species that spawned more often: spritzer (freq bonus 18) The monster species that spawned more often: toothlet (freq bonus 10) The monster species that spawned more often: corrosive beam (freq bonus 15) The monster species that spawned more often: infused mastodon (freq bonus 30) The monster species that spawned more often: svaziland mine dragon (freq bonus 32) The monster species that spawned more often: zone eater (freq bonus 14) The monster species that spawned more often: estimation riviera kookie (freq bonus 12) The monster species that spawned more often: beshrewed epaulet (freq bonus 5) The monster species that spawned more often: amnesia spore (freq bonus 24) The monster species that spawned more often: airfreight repeopling (freq bonus 20) The monster species that spawned more often: protector of the poor (freq bonus 12) The monster species that spawned more often: hound of Tindalos (freq bonus 7) The monster species that spawned more often: pseudo-dragon (freq bonus 15) The monster species that spawned more often: pharao (freq bonus 30) The monster species that spawned more often: electric gel (freq bonus 52) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 9) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: capture girdle The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: insupportably ethically stomached The monster species that never randomly spawned: giant zinc ant The monster species that never randomly spawned: sainthood befalling The monster species that never randomly spawned: coral draconian The monster species that never randomly spawned: clairvoyant The monster species that never randomly spawned: crimson stalk The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 158) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 12) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 15) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 54) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 49) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Trap randomization happened for 1 in 655 traps Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (guzzle helmet) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (hacker helmet) * skullcap (mechanical helmet) * flack helmet (kitchen hat) * crystal helm (echo helmet) * mining helm (deformed helmet) * field helm (cold-blooded helmet) * helm of safeguard (resounding helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (uncanny gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (irregular boots) * boots of safeguard (torn boots) Scrolls scroll of healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of mana (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of phase door (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of standard id (DO NOT READ ME) scroll of cure (IM REALLY FEELING IT) * scroll of extra healing (HIN LIE GEN UND SCHLA FEN) * scroll of greater mana restoration (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.