Leeroy, lawful male tumblrer Fencer ------- ---- |@{........| |.@......... ------------ [Leeroy the Alcor] St10 Dx17 Co14 In12 Wi9 Ch5 FenTumMalLaw Dlvl:1 $0 HP14(14) Pw16(16) AC-2 Exp1 T1 Stn Latest messages You are lucky! Full moon tonight. # Allows you to select a monster that you can see, which will take damage and be paralyzed for a while. Use this technique? [yn] (n) # This technique requires you to be wearing high heels, and paralyzes you for 10 turns, so be careful when using it. During those turns, it repeatedly tries to pacify humanoids and animals in a 7x7 radius around you, hoping that they fall in love with your beautiful high heels and decide to stop fighting you. However, monsters may resist the attempt and attack you anyway. Use this technique? [yn] (n) # This technique temporarily grants magic resistance, reflection and free action. Use this technique? [yn] (n) # Requires you to dual-wield with a lightsaber in your primary hand and a scimitar in your off-hand, and the lightsaber must be lit. While the technique is active, the lightsaber will not consume energy, and every time the scimitar hits something your lightsaber is recharged a bit. Use this technique? [yn] (n) # A technique that will last for a while, and as long as it's active, blocking a projectile with your lightsaber will add some saber power. Use this technique? [yn] (n) # (2x) Allows you to set a different secondary weapon, but only if you're not currently dual-wielding. If you're a master at dual-wielding, this even lets you skip potential bad effects that wielding the weapon would give you. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear factor You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 93% Implant drop chance was reduced to 82% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 85% Tool drop chance was reduced to 73% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable if you tried to train it too early: morning star (turn 494) The following skill became untrainable after a while: healing spells (turn 67982) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 21881) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61590 Monster spawn increase reached its maximum at turn 232233 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1225428 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: peacemaker (freq bonus 16) The monster species that spawned more often: lloigor (freq bonus 4) The monster species that spawned more often: crippling self-doubt (freq bonus 30) The monster species that spawned more often: relinquisher shelving (freq bonus 30) The monster species that spawned more often: Minator Kriminologist (freq bonus 27) The monster species that spawned more often: ramming wall (freq bonus 5) The monster species that spawned more often: weird force patch (freq bonus 24) The monster species that spawned more often: entreatingly inept (freq bonus 10) The monster species that spawned more often: zombie (freq bonus 10) The monster species that spawned more often: slow dragon (freq bonus 40) The monster species that spawned more often: giant long-eared bat (freq bonus 4) The monster species that spawned more often: animated roller blade (freq bonus 6) The monster species that spawned more often: intel scribe (freq bonus 36) The monster species that spawned more often: herdswomen forefend (freq bonus 15) The monster species that spawned more often: bobbing bigamy (freq bonus 9) The monster species that spawned more often: heaven ripper (freq bonus 15) The monster species that spawned more often: Ozan (freq bonus 48) The monster species that spawned more often: gravity force fungus (freq bonus 26) The monster species that spawned more often: large death dog (freq bonus 5) The monster species that spawned more often: lesser moloch (freq bonus 60) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: burning trove The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: postnatal bisectional The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: steam vortex The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: vogon lord The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 25) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 17) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this trap was always invisible: steal degrade trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 4) Trap randomization happened for 1 in 999 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) energy conservation 1 O Prepared(0) wild slashing 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) surrender or die 1 O Prepared(0) perilous whirl 1 O Prepared(0) kick in the nuts 1 O Prepared(0) disarming kick 1 O Prepared(0) steady hand 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) soften target 1 O Prepared(0) powerful aura 1 O Prepared(0) escrobism 1 O Prepared(0) pirate brothering 1 O Prepared(0) no-hands curse 1 O Prepared(0) high-heeled sneakers 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat stone (rubynus helmet) * skullcap (winged helmet) * flack helmet (etched helmet) * crystal helm (radio helmet) * mining helm (long-hair helmet) * field helm (crazy helmet) * helm of safeguard (failuncap helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (fighting gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (mary janes) * boots of safeguard (velcro boots) Scrolls scroll of healing (NOLIFEFORCE) scroll of mana (ULTRA BPLUSK ROUND 2) scroll of phase door (89 50 4E 47 0D 0A 1A 0A) scroll of standard id (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of cure (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) * scroll of extra healing (YOU EERIE SISTER FA) * scroll of greater mana restoration (CURASED COFFIN IS NOT A MISSPELLING) Rings ring of increase accuracy (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Master] (max Master) (12800 of 25000) general combat [Master] (max Master) (12800 of 25000) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Master] (max Master) (12800 of 25000) devices [Expert] (max Expert) (5400 of 12800) techniques [Master] (max Master) (12800 of 25000) sexy flats [Master] (max Master) (12800 of 25000) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form V (Shien) [Master] (max Master) (12800 of 25000) form V (Djem So) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Juyo) [Grand Master] (max Grand Master) (25000 of 43200) form VII (Vaapad) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Master] (max Master) (12800 of 25000) two-weapon combat [Master] (max Master) (12800 of 25000) Weapon Skills dagger [Master] (max Master) (12800 of 25000) short sword [Master] (max Master) (12800 of 25000) broadsword [Master] (max Master) (12800 of 25000) long sword [Master] (max Master) (12800 of 25000) two-handed sword [Master] (max Master) (12800 of 25000) scimitar [Master] (max Master) (12800 of 25000) saber [Master] (max Master) (12800 of 25000) Spellcasting Skills healing spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.