Leeroy, lawful male albae Bloodseeker -------- | |.V....| .....F. .@.....| | |......| .j....| 1 -------- [Leeroy the Battlefield Newbie] St15 Dx10 Co16 In6 Wi10 Ch8 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (albae bloodseeker called Leeroy, on a staircase) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: detect monsters You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 78% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: polearms (turn 186) The following skill became untrainable if you tried to train it too early: occult spells (turn 476) The following skill became untrainable after a while: lance (turn 52455) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 18868) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28629 Monster spawn increase reached its maximum at turn 336969 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2928828 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: edged monster (freq bonus 8) The monster species that spawned more often: encamp gomorrah (freq bonus 33) The monster species that spawned more often: fillen colony (freq bonus 24) The monster species that spawned more often: aerologist misruling (freq bonus 4) The monster species that spawned more often: batsmen january (freq bonus 28) The monster species that spawned more often: subjecting unbred (freq bonus 6) The monster species that spawned more often: dark blue slime (freq bonus 8) The monster species that spawned more often: blade of chaos (freq bonus 6) The monster species that spawned more often: ace of diamonds (freq bonus 9) The monster species that spawned more often: furious patch (freq bonus 6) The monster species that spawned more often: wild change nymph (freq bonus 18) The monster species that spawned more often: inertia stalk (freq bonus 18) The monster species that spawned more often: The percenti casts percenti! (freq bonus 10) The monster species that spawned more often: baby beholder (freq bonus 12) The monster species that spawned more often: alpinist stardust (freq bonus 2) The monster species that spawned more often: void monster (freq bonus 3) The monster species that spawned more often: jumping ego kraken (freq bonus 48) The monster species that spawned more often: backbitten insoul underlayer (freq bonus 8) The monster species that spawned more often: doombat (freq bonus 13) The monster species that spawned more often: great silver dragon (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 18) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster species that never randomly spawned: dirty laser The monster species that never randomly spawned: garter snake The monster species that never randomly spawned: make america great again elemental The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: shitty stalk The monster species that never randomly spawned: haltered woodiest The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: greater ugod The monster species that never randomly spawned: corrosive light The monster species that never randomly spawned: weeping eye The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 7) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 68) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 4) Trap randomization happened for 1 in 983 traps Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having detect monsters (0) You were warned You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (THARR) scroll of healing (THE NETHACK DEVTEAM IS NOT DEAD) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of cure (LESBIANISM FOR EVERYONE) * scroll of extra healing (IDE BY 0) * scroll of greater mana restoration (LOREM IPSUM) Wands wand of fire (inka) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.