Leeroy, lawful male albae Pirate ------ |.$... |.B@.| |..... |....| |....| |....| -.--.- [Leeroy the Landlubber] St13 Dx6 Co15 In8 Wi9 Ch5 PirAlbMalLaw Dlvl:1 $111 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. Ye be lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Armor drop chance was reduced to 36% Tool drop chance was reduced to 70% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: searching (turn 203) The following skill became untrainable after a while: scimitar (turn 47070) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 40872) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 18597 Monster spawn increase reached its maximum at turn 91148 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1110447 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: elona snail (freq bonus 6) The monster species that spawned more often: void spore (freq bonus 10) The monster species that spawned more often: werewinterstiletto (freq bonus 12) The monster species that spawned more often: olwolga (freq bonus 5) The monster species that spawned more often: giant yellow ant (freq bonus 20) The monster species that spawned more often: deep ettin (freq bonus 6) The monster species that spawned more often: disenchanter spore (freq bonus 21) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 12) The monster species that spawned more often: atmospheric respirating (freq bonus 15) The monster species that spawned more often: hatchetlike maundy (freq bonus 36) The monster species that spawned more often: weird spore (freq bonus 21) The monster species that spawned more often: expunging virologist (freq bonus 24) The monster species that spawned more often: b-type (freq bonus 6) The monster species that spawned more often: phaser patch (freq bonus 20) The monster species that spawned more often: _XCC (freq bonus 12) The monster species that spawned more often: super stealth ant (freq bonus 7) The monster species that spawned more often: ostrich (freq bonus 6) The monster species that spawned more often: aquatic elven shaman (freq bonus 10) The monster species that spawned more often: poniarded geese seater (freq bonus 6) The monster species that spawned more often: mean troll (freq bonus 48) The monster trait that was more common: monsters that can throw boulders (freq bonus 11) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: Vera's servant The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: cryptically mutilated dab The monster species that never randomly spawned: undead activistor The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: sandraletta The monster species that never randomly spawned: giant emerald dragonfly The monster species that never randomly spawned: ancient The monster species that never randomly spawned: giant lurker The monster class that always generated with extra speed: gremlin The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 9) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 7) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 56) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 1) Trap randomization happened for 1 in 651 traps Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of mana (VOLARE) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of cure (BUGGY DEBUGGED OPTIMIZED) * scroll of extra healing (VUS AS CORIUMA) * scroll of greater mana restoration (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Potions potion of rum (foaming) Rings ring of stealth (styropor) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.