Leeroy, lawful male redguardian Paladin ------- -.N.{.| |..@f.| |.....| |.....| ------- [Leeroy the Fighter of Law] St4 Dx10 Co14 In7 Wi13 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 81% Armor drop chance was reduced to 96% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: sexy flats (turn 39) The following skill became untrainable if you tried to train it too early: flail (turn 7920) The following skill became untrainable after a while: bow (turn 42284) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 44384) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58108 Monster spawn increase reached its maximum at turn 134250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3860626 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: selenite sustenance engine (freq bonus 8) The monster species that spawned more often: cyan force patch (freq bonus 4) The monster species that spawned more often: novice quickling (freq bonus 9) The monster species that spawned more often: harkoon (freq bonus 48) The monster species that spawned more often: saprophytically emaciated (freq bonus 12) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 8) The monster species that spawned more often: blue ooze (freq bonus 24) The monster species that spawned more often: freestyler (freq bonus 9) The monster species that spawned more often: hells angel (freq bonus 4) The monster species that spawned more often: sue colony (freq bonus 12) The monster species that spawned more often: jigged ballyhooing (freq bonus 24) The monster species that spawned more often: plasma growth (freq bonus 6) The monster species that spawned more often: moonbeast (freq bonus 20) The monster species that spawned more often: nesting czarist (freq bonus 9) The monster species that spawned more often: real ethereal hound (freq bonus 60) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 42) The monster species that spawned more often: GI trooper (freq bonus 6) The monster species that spawned more often: routemen tornado distance (freq bonus 12) The monster species that spawned more often: activistor (freq bonus 16) The monster species that spawned more often: hc schoolgirl (freq bonus 18) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 9) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: dissatisfying nonskid The monster species that never randomly spawned: disjoined magnesium beeswax The monster species that never randomly spawned: pack lynx The monster species that never randomly spawned: korsair The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: recompenser basket flak The monster species that never randomly spawned: tin-soldier The monster species that never randomly spawned: Stella The monster species that never randomly spawned: blue-red growth The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 15) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 37) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 3) Trap randomization happened for 1 in 467 traps Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 78% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (arduous helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of phase door (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of standard id (VAGUE POLITICAL COMMENTARY) scroll of cure (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of extra healing (SEXY BUTT CHEEKS) * scroll of greater mana restoration (LETS PLAY NETHACK) Spellbooks spellbook of detect monsters (candy) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.