Leeroy, lawful male argonian Wild Talent ---------- |........| |......... |........| |@d$.....| ------ --- [Leeroy the Poschengband Noob] St13 Dx10 Co7 In11 Wi6 Ch5 WilArgMalLaw Dlvl:1 $0 HP9(10) Pw10(10) AC1 Exp1 T2 Latest messages scimitar - This is a weapon. Color: cyan. Material: iron. Appearance: curved sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A light but useful blade, the scimitar can outdamage a standard short sword. egg - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. In what direction? [hykulnjb><] Never mind. sound effect helmet - This is a piece of armor. Color: cyan. Material: iron. Appearance: frequent helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A helmet that causes sound effects in written form. It has no AC and no magic cancellation. There is a wall in the way! (2x) Pick an object. k a kobold (tame small group kobold called The RNG) (base level 1) (female) Accessing Pokedex entry for small group kobold... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment -2. Normal speed (12). Normal generation in groups, with frequency 3. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d5, uses weapon - ordinary physical You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 9] The RNG turns into a large death dog! touchstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Rubbing gems on this stone may allow you to find out more about them. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: double attacks You could not have this property intrinsically: speed Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 59% Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Food drop chance was reduced to 68% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 48% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 76) The following skill became untrainable if you tried to train it too early: implants (turn 396) The following skill became untrainable after a while: attack spells (turn 27483) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 55769) Sticky curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74703 Monster spawn increase reached its maximum at turn 279063 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 963628 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: fruition symbolically teemed (freq bonus 33) The monster species that spawned more often: punting penetrate (freq bonus 24) The monster species that spawned more often: hc bride (freq bonus 18) The monster species that spawned more often: engram squirmiest (freq bonus 28) The monster species that spawned more often: vampiroid (freq bonus 6) The monster species that spawned more often: serpent man (freq bonus 6) The monster species that spawned more often: metal ripper (freq bonus 18) The monster species that spawned more often: glowing fungus (freq bonus 36) The monster species that spawned more often: wererabbit (freq bonus 12) The monster species that spawned more often: breaker ripper (freq bonus 24) The monster species that spawned more often: shardstorm (freq bonus 36) The monster species that spawned more often: Uniform Keelhauler (freq bonus 60) The monster species that spawned more often: greater enemy cube jelly (freq bonus 18) The monster species that spawned more often: dog (freq bonus 48) The monster species that spawned more often: small naga (freq bonus 12) The monster species that spawned more often: vampire dazzler (freq bonus 42) The monster species that spawned more often: dingo puppy (freq bonus 14) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 21) The monster species that spawned more often: flesh clan (freq bonus 20) The monster species that spawned more often: greater air elemental (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster species that never randomly spawned: silver toad The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: amalgamation The monster species that never randomly spawned: dimmer ant The monster species that never randomly spawned: sluggish boomer The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: a-type The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: techno fungus The monster species that never randomly spawned: porter mimic The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 4) Trap randomization happened for 1 in 947 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was -1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: Things that happened would play 'sound effects'. (0) You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having free action (0) You had 1499 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 76% 100% Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) scimitar (curved sword) bill-guisarme (hooked polearm) Armor low boots (walking shoes) sound effect helmet (frequent helmet) Scrolls scroll of enchant armor (FPMAM) scroll of gain mana (VO FACIAM) scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (AFFIRMATIVE ACTION ROUND 2) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (TSCHONBLAEIHA) scroll of cure (TIGHT SPANDEX SHIRT) * scroll of extra healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of greater mana restoration (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) Spellbooks spellbook of force bolt (colorful) Potions potion of paralysis (brown) potion of speed (ice-cold) Rings ring of fear resistance (bright) ring of poison resistance (fluorite) Wands wand of digging (ceramic) wand of opening (quartz) Tools mirror (looking glass) tallow candle (candle) Gems touchstone (gray) worthless piece of white glass (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Wild Talent... You and The RNG escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.