Leeroy, lawful male tumblrer Assassin ### -@- .@... ------- [Leeroy the Dark Brotherhood Initiate] St18 Dx16 Co12 In11 Wi10 Ch5 AssTumMalLaw Dlvl:1 $0 HP17(17) Pw4(4) AC0 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Can only be used while wielding a two-handed weapon, which will be erosionproofed. Use this technique? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Armor drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable if you tried to train it too early: searching (turn 21) The following skill became untrainable after a while: shuriken (turn 34798) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 28367) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39168 Monster spawn increase reached its maximum at turn 75553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 454013 The monster class that cannot be genocided was nymph The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: runoff colony (freq bonus 6) The monster species that spawned more often: hedrow warrior (freq bonus 6) The monster species that spawned more often: wild mumak (freq bonus 24) The monster species that spawned more often: spined devil (freq bonus 8) The monster species that spawned more often: corry (freq bonus 4) The monster species that spawned more often: xebec legged (freq bonus 6) The monster species that spawned more often: quickling (freq bonus 3) The monster species that spawned more often: resurfacing allegiance (freq bonus 6) The monster species that spawned more often: night-drake (freq bonus 30) The monster species that spawned more often: player salamander (freq bonus 18) The monster species that spawned more often: chaos monkey (freq bonus 24) The monster species that spawned more often: wild woman (freq bonus 15) The monster species that spawned more often: force lurker above (freq bonus 6) The monster species that spawned more often: man-bat (freq bonus 36) The monster species that spawned more often: perambulated interchangeable (freq bonus 24) The monster species that spawned more often: arcane automata (freq bonus 32) The monster species that spawned more often: living lecturn (freq bonus 21) The monster species that spawned more often: epithelium barely (freq bonus 9) The monster species that spawned more often: multitudinously communalism (freq bonus 8) The monster species that spawned more often: Ruea's plateau boot (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster species that never randomly spawned: Purpson The monster species that never randomly spawned: digestolichen The monster species that never randomly spawned: indigo patch The monster species that never randomly spawned: cursed spirit The monster species that never randomly spawned: Multiplar Grigori The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The monster species that never randomly spawned: watch keader The monster species that never randomly spawned: Mim, Betrayer of Turin The monster species that never randomly spawned: den diabetic The monster species that never randomly spawned: advisee banker The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 155) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 13) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 89) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 3) Trap randomization happened for 1 in 673 traps Next attribute increase check would have come at turn 4087 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (265) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) detect traps 1 O Prepared(0) swap weapon 1 O Prepared(0) shopping queen 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) protect weapon 1 O Prepared(0) Discoveries Scrolls scroll of healing (SCENTFUL PERFUME) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (JE VEUX ETRE JETE DANS LES NOIX) scroll of standard id (RACE RECORD BREAK) scroll of cure (PEWDYWYPIE) * scroll of extra healing (USED UP A NONPAID SHOP ITEM) * scroll of greater mana restoration (JUFFO WUP) Potions potion of paralysis (bright green tea) potion of sleeping (spoonful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Master] (max Master) (12800 of 25000) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) searching [Grand Master] (max Grand Master) (25000 of 43200) missile weapons [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Master] (max Master) (12800 of 25000) two-weapon combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Legendary] (max Legendary) (25000 of 43200) short sword [Expert] (max Expert) (5400 of 12800) long sword [Unskilled] (max Expert) (0 of 20) bow [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) Spellcasting Skills divination spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.