Leeroy, lawful male tumblrer Archeologist -----+- |.....| |.f...| |@....| ------- [Leeroy the Digger] St11 Dx11 Co11 In9 Wi8 Ch7 ArcTumMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC6 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: polymorph control You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 88% Potion drop chance was reduced to 70% Armor drop chance was reduced to 74% Tool drop chance was reduced to 98% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 19% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 11) The following skill became untrainable if you tried to train it too early: hammer (turn 3178) The following skill became untrainable after a while: protection spells (turn 30145) The following skill couldn't be trained before a certain turn number is reached: riding (turn 60180) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61661 Monster spawn increase reached its maximum at turn 129298 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1238138 The monster class that cannot be genocided was trove The monster class that was spawned more often: human or elf (freq bonus 5) The monster species that spawned more often: harisen (freq bonus 18) The monster species that spawned more often: barbazu (freq bonus 14) The monster species that spawned more often: sylveon (freq bonus 27) The monster species that spawned more often: topmodel (freq bonus 14) The monster species that spawned more often: red naga hatchling (freq bonus 24) The monster species that spawned more often: stalking lichen (freq bonus 216) The monster species that spawned more often: gorgimaera (freq bonus 27) The monster species that spawned more often: inverse befuddlement (freq bonus 9) The monster species that spawned more often: warrior changed (freq bonus 36) The monster species that spawned more often: ivory force fungus (freq bonus 36) The monster species that spawned more often: roadblock colony (freq bonus 36) The monster species that spawned more often: white force fungus (freq bonus 21) The monster species that spawned more often: nexus hound (freq bonus 12) The monster species that spawned more often: metal babau (freq bonus 16) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 12) The monster species that spawned more often: styx elemental (freq bonus 12) The monster species that spawned more often: rifleman (freq bonus 6) The monster species that spawned more often: satanic gnome (freq bonus 8) The monster species that spawned more often: rainbow unicorn (freq bonus 12) The monster species that spawned more often: bramble force fungus (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 7) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: Elke The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: managemental suffixion The monster species that never randomly spawned: masonry pinnate The monster species that never randomly spawned: shimmering force fungus The monster species that never randomly spawned: elite four The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: gifting dolly The monster species that never randomly spawned: alternator grievant The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 25) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 34) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 34) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 5) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (973) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) detect traps 1 O Prepared(0) directive 1 O Prepared(0) swap weapon 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) enchanterang 1 O Prepared(0) batman arsenal 1 O Prepared(0) jokerbane 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) re-taming 1 O Prepared(0) star digging 1 O Prepared(0) starwars friends 1 O Prepared(0) use the force luke 1 O Prepared(0) Discoveries Scrolls scroll of enchant weapon (IAZNAB) scroll of consecration (BANANANANANA) scroll of healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of mana (CERB BRK PAND) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (INE IGO PIO) scroll of cure (PEW PEW BITCHES) * scroll of extra healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of greater mana restoration (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Spellbooks spellbook of detect monsters (complete) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) devices [Grand Master] (max Grand Master) (25000 of 43200) searching [Grand Master] (max Grand Master) (25000 of 43200) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) pick-axe [Legendary] (max Legendary) (25000 of 43200) short sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) dart [Expert] (max Expert) (5400 of 12800) boomerang [Legendary] (max Legendary) (25000 of 43200) whip [Master] (max Master) (12800 of 25000) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.