Leeroy, lawful male albae Tourist -------------------- |.....$............| ............d......| |..........@.......| -------------------- [Leeroy the Rambler] St6 Dx9 Co13 In5 Wi6 Ch10 TouAlbMalLaw Dlvl:1 $1106 HP24(24) Pw20(20) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - 35 uncursed +2 darts (in quiver) {1} Armor m - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed cheese {0} c - an uncursed tin of sub-gnome meat {0} d - 2 uncursed fortune cookies {0} e - 10 uncursed slime molds {0} f - 4 uncursed tripe rations {0} g - an uncursed food ration {0} h - an uncursed apple {0} i - an uncursed marine goblin corpse {400} Scrolls k - 5 uncursed scrolls of magic mapping {0} l - an uncursed finalized scroll of magic mapping {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions j - 2 uncursed potions of extra healing {0} Tools n - an uncursed expensive camera (0:68) {0} o - an uncursed credit card {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 329 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 250 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Potion drop chance was reduced to 91% Armor drop chance was reduced to 98% Tool drop chance was reduced to 80% Food drop chance was reduced to 78% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 17) The following skill became untrainable if you tried to train it too early: riding (turn 290) The following skill became untrainable after a while: occult spells (turn 33746) The following skill couldn't be trained before a certain turn number is reached: dart (turn 16001) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31132 Monster spawn increase reached its maximum at turn 159952 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 692958 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: mandrake (freq bonus 16) The monster species that spawned more often: vision (freq bonus 24) The monster species that spawned more often: USA President (freq bonus 12) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 8) The monster species that spawned more often: ghetto patch (freq bonus 18) The monster species that spawned more often: iced mammoth (freq bonus 9) The monster species that spawned more often: knapsack bull (freq bonus 48) The monster species that spawned more often: spinet contusion (freq bonus 3) The monster species that spawned more often: fire ant (freq bonus 9) The monster species that spawned more often: very barbed devil (freq bonus 6) The monster species that spawned more often: super trapdoor spider (freq bonus 6) The monster species that spawned more often: tazer lich (freq bonus 9) The monster species that spawned more often: nexus snail (freq bonus 8) The monster species that spawned more often: adequacy irrepressibly (freq bonus 6) The monster species that spawned more often: cyan spore (freq bonus 20) The monster species that spawned more often: holy roller coaster (freq bonus 5) The monster species that spawned more often: severity vortex (freq bonus 4) The monster species that spawned more often: ruby mold (freq bonus 24) The monster species that spawned more often: trap force fungus (freq bonus 15) The monster species that spawned more often: excruciatingly meliorate (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: efreet The monster species that never randomly spawned: trousseau raged reformulate The monster species that never randomly spawned: unpa The monster species that never randomly spawned: lethe ettin The monster species that never randomly spawned: Leviathan The monster species that never randomly spawned: edger dunderpate flagstaff The monster species that never randomly spawned: night slinger The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 34) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 39) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 14) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1) Trap randomization happened for 1 in 283 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (508) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (PROKLINJATI SVOJ ZIVOT) scroll of healing (RW NW PRT M HRW) scroll of mana (BEARD BURGER MASTER) scroll of phase door (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of standard id (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (FRINDS ELF ATTACK) * scroll of greater mana restoration (ALPHABET SOUP LETTER SALAD) Potions potion of extra healing (vinaigrette) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Leeroy the Tourist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.