Leeroy, lawful male inka Occult Master -.- --- |u` ..`` .@.....` |.......$..... --------------- [Leeroy the Risky Apprentice] St7 Dx5 Co4 In12 Wi16 Ch9 OccInkMalLaw Dlvl:1 $0 HP9(9) Pw36(36) AC10 Exp1 T1 Dim Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male inka Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 77% chance Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 45% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 77% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 77% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 392) The following skill became untrainable after a while: healing spells (turn 64533) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 11242) Heavy curses were more common by 61% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65251 Monster spawn increase reached its maximum at turn 149817 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1319125 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: blackthorn overlie (freq bonus 10) The monster species that spawned more often: abyss worm mass (freq bonus 3) The monster species that spawned more often: expert dark wall (freq bonus 21) The monster species that spawned more often: summoned fire golem (freq bonus 6) The monster species that spawned more often: petty vampire (freq bonus 12) The monster species that spawned more often: batching abase juan quickening (freq bonus 8) The monster species that spawned more often: flying Woodland-elf (freq bonus 6) The monster species that spawned more often: ethereal drake (freq bonus 8) The monster species that spawned more often: sight (freq bonus 14) The monster species that spawned more often: sliant (freq bonus 4) The monster species that spawned more often: sanity boomer (freq bonus 4) The monster species that spawned more often: baal tentacle (freq bonus 8) The monster species that spawned more often: stubby bosquet (freq bonus 18) The monster species that spawned more often: not really tiny troll (freq bonus 12) The monster species that spawned more often: interior refroze (freq bonus 12) The monster species that spawned more often: dizzy blonde (freq bonus 24) The monster species that spawned more often: hc beardfreak (freq bonus 10) The monster species that spawned more often: challenging shadow Lord (freq bonus 12) The monster species that spawned more often: better clockwork soldier (freq bonus 24) The monster species that spawned more often: void mold (freq bonus 15) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 6) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: Venonir The monster species that never randomly spawned: amorphous stalk The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: master water dragon The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: red centipede The monster species that never randomly spawned: shimmering seraphon The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: really dangerous patch The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 40) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 25) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 10) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 3) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 6) Trap randomization happened for 1 in 425 traps Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having detect monsters (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 100% b - totem summoning 6 occult 98% 500% c - satisfy hunger 4 occult 85% 300% d - nexus field 7 occult 99% 600% e - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of wounds (ECNETOPINMO) scroll of stinking cloud (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of healing (CURASED COFFIN IS NOT A MISSPELLING) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (DNETHACK HAS HIGH HEELSES) * scroll of extra healing (ENTIENDES ESTA LENGUA) * scroll of greater mana restoration (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Spellbooks spellbook of backfire (indecisive) spellbook of totem summoning (pergament) spellbook of satisfy hunger (armored) spellbook of nexus field (biting) spellbook of nature beam (orange) Potions potion of monster detection (gastric) potion of heroism (hallowed) Rings ring of gain dexterity (one) Wands wand of spellbinder (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) Goodbye Leeroy the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.