Leeroy, lawful male albae Pirate ------ |....| |....--- |......| |...@B.| |......| .......+ |......| |......| |......| -------- [Leeroy the Landlubber] St16 Dx16 Co13 In9 Wi4 Ch4 PirAlbMalLaw Dlvl:1 $178 HP18(18) Pw9(9) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. Ye be lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 83% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 68% Implant drop chance was reduced to 96% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 60% Tool drop chance was reduced to 72% Food drop chance was reduced to 95% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1840) The following skill became untrainable after a while: flail (turn 21707) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 50046) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57682 Monster spawn increase reached its maximum at turn 271402 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 354640 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: attractive demimondaine (freq bonus 54) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 10) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 12) The monster species that spawned more often: woodener colony (freq bonus 15) The monster species that spawned more often: spit demon (freq bonus 21) The monster species that spawned more often: monoton (freq bonus 240) The monster species that spawned more often: apprentice ghost (freq bonus 32) The monster species that spawned more often: own smoke (freq bonus 28) The monster species that spawned more often: ogre shadow thief (freq bonus 16) The monster species that spawned more often: unreflecting shake (freq bonus 6) The monster species that spawned more often: trounce fire (freq bonus 18) The monster species that spawned more often: ivory growth (freq bonus 56) The monster species that spawned more often: flood surfer (freq bonus 14) The monster species that spawned more often: Master of Desaster (freq bonus 6) The monster species that spawned more often: sable dragon (freq bonus 5) The monster species that spawned more often: giant weapon trove (freq bonus 36) The monster species that spawned more often: Internet Exploder (freq bonus 10) The monster species that spawned more often: gnarled fly (freq bonus 28) The monster species that spawned more often: great white dragon (freq bonus 10) The monster species that spawned more often: petty big black unicorn (freq bonus 20) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 1) The monster species that never randomly spawned: original mumak The monster species that never randomly spawned: winged gray unicorn The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: tradesmen deservingly The monster species that never randomly spawned: aureolin patch The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: chamiri The monster species that never randomly spawned: chaotic boomer The monster species that never randomly spawned: magic bulb The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 20) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 4) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 5) Trap randomization happened for 1 in 748 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (506) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (B T M M M M M) * scroll of extra healing (LOELLEL IHR SPERRERFRITZES) * scroll of greater mana restoration (IMMORTAL DUNGEON) Potions potion of rum (cough) Rings ring of adornment (scandium) ring of slow digestion (adamantite) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.