Leeroy, lawful male redguardian Thalmor --.-.- |....| |.o..| |...$. |@@..| ------ [Leeroy the Concordate Agent] St11 Dx10 Co7 In7 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: devices (turn 64) The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable after a while: body armor (turn 34279) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 25620) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36290 Monster spawn increase reached its maximum at turn 54514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5258729 The monster class that cannot be genocided was jelly The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: enrollment zodiac (freq bonus 3) The monster species that spawned more often: shark (freq bonus 15) The monster species that spawned more often: mistress mind flayer (freq bonus 15) The monster species that spawned more often: asiyah sephirah (freq bonus 6) The monster species that spawned more often: multi-hued warp fungus (freq bonus 10) The monster species that spawned more often: asian pedagogically (freq bonus 6) The monster species that spawned more often: lukus sephirah (freq bonus 15) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 3) The monster species that spawned more often: orc warchief (freq bonus 6) The monster species that spawned more often: spiritualism advocated (freq bonus 4) The monster species that spawned more often: BOFH (freq bonus 16) The monster species that spawned more often: death leprechaun (freq bonus 28) The monster species that spawned more often: Banisher (freq bonus 5) The monster species that spawned more often: crisis (freq bonus 27) The monster species that spawned more often: rust golem (freq bonus 14) The monster species that spawned more often: chemical colony (freq bonus 72) The monster species that spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 10) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 16) The monster species that spawned more often: collegium presold (freq bonus 15) The monster species that spawned more often: discharger eye (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: menace weariful The monster species that never randomly spawned: fire engulfetal The monster species that never randomly spawned: rebelling floridian beseech The monster species that never randomly spawned: kurwa The monster species that never randomly spawned: shaped colony The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: frank stone The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 57) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 3) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1137) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (frequent helmet) * skullcap (thinking helmet) * flack helmet (rotating helmet) * crystal helm (anachrononononaut helmet) * mining helm (anti-government helmet) * field helm (twisted visor helmet) * helm of safeguard (scuba helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (english gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (cast iron boots) * boots of safeguard (jade boots) Scrolls scroll of healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of mana (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of phase door (IAZNAB) scroll of standard id (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of cure (0UTROSP3CTIVE) * scroll of extra healing (DRIVING IT THEIR CART AWAY) * scroll of greater mana restoration (ATTACK BY THROW A GOLD COIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.