Leeroy, lawful male redguardian Thalmor --------------- |........@¯...| |...$.....@...| ----+-------- - [Leeroy the Concordate Agent] St8 Dx12 Co12 In10 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: half spell damage You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 98% chance Amulet drop chance was reduced to 47% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 70% Tool drop chance was reduced to 87% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: club (turn 6) The following skill became untrainable if you tried to train it too early: spear (turn 414) The following skill became untrainable after a while: healing spells (turn 25084) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 17706) Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14723 Monster spawn increase reached its maximum at turn 167183 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1102500 The monster class that cannot be genocided was naga The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: giant chick (freq bonus 64) The monster species that spawned more often: glass golem (freq bonus 36) The monster species that spawned more often: phoenix unpronounceable (freq bonus 28) The monster species that spawned more often: unreal fungus (freq bonus 28) The monster species that spawned more often: spider quylthulg (freq bonus 36) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 18) The monster species that spawned more often: principle gloria (freq bonus 6) The monster species that spawned more often: dull growth (freq bonus 12) The monster species that spawned more often: baby sirrush (freq bonus 15) The monster species that spawned more often: item trove (freq bonus 7) The monster species that spawned more often: petty stealer mimic (freq bonus 27) The monster species that spawned more often: superscripted wed (freq bonus 12) The monster species that spawned more often: gnome on crack (freq bonus 12) The monster species that spawned more often: assailable crosslet (freq bonus 32) The monster species that spawned more often: whimperingly relived (freq bonus 28) The monster species that spawned more often: ass (freq bonus 18) The monster species that spawned more often: scud myasthenic (freq bonus 21) The monster species that spawned more often: romancer eof (freq bonus 20) The monster species that spawned more often: reappoint lively profiling (freq bonus 32) The monster species that spawned more often: icicle penetrator (freq bonus 28) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 24) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: lick frocked The monster species that never randomly spawned: melten The monster species that never randomly spawned: personable commissar penal The monster species that never randomly spawned: porter inertia fungus The monster species that never randomly spawned: identical monster The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: hungry wattling mapping guatemala gendering The monster species that never randomly spawned: type of ice block The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 22) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 203) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 24) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 12) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 25) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 96) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 1) Trap randomization happened for 1 in 284 traps Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1198) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cold-blooded helmet) * sedge hat (etched helmet) * skullcap (plumed helmet) * flack helmet (eternal helmet) * crystal helm (red helmet) * mining helm (golden helmet) * field helm (gas mask) * helm of safeguard (kitchen hat) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (boxing gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (heroine mocassins) * boots of safeguard (red sneakers) Scrolls scroll of healing (ZAL BALAMAON EIEOY) scroll of mana (VENZAR BORGAVVE) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (ARMFLAUSCHLER) scroll of cure (BREADANDBUTTER POPGUN NUKE) * scroll of extra healing (POKEMON GO KILLS PEOPLE) * scroll of greater mana restoration (DE AZTAN A FEGYVER LOSZER NELKUL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.