Leeroy, lawful male aquarian Thalmor --.------- |........+ |........| |........| |@8|.....+ .@.......| ---------- [Leeroy the Concordate Agent] St10 Dx15 Co10 In16 Wi13 Ch5 ThaAquMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (aquarian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for aquatic monster... Base statistics of this monster type: Base level = 5, difficulty = 10, AC = 2, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, amphibious, carnivorous, metallivorous swimmer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d1, uses weapon - rusts items 1d1, uses weapon - rusts items passive - rusts items Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 230 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 52% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 97% Ring drop chance was reduced to 76% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: sexy flats (turn 10) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3300) The following skill became untrainable after a while: healing spells (turn 61694) The following skill couldn't be trained before a certain turn number is reached: lance (turn 17247) Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56224 Monster spawn increase reached its maximum at turn 185194 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4121605 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: divination eye (freq bonus 18) The monster species that spawned more often: intelligent monkey (freq bonus 42) The monster species that spawned more often: ego gray wolf (freq bonus 28) The monster species that spawned more often: annoying idiot (freq bonus 24) The monster species that spawned more often: peek hibachi (freq bonus 24) The monster species that spawned more often: shifting sand barrier (freq bonus 32) The monster species that spawned more often: drunk (freq bonus 18) The monster species that spawned more often: quantum penetrator (freq bonus 24) The monster species that spawned more often: nine-headed hydra (freq bonus 20) The monster species that spawned more often: mirror spore (freq bonus 24) The monster species that spawned more often: flying piercer (freq bonus 12) The monster species that spawned more often: palace robber (freq bonus 24) The monster species that spawned more often: Detective Kaptain (freq bonus 22) The monster species that spawned more often: albino mushroom (freq bonus 12) The monster species that spawned more often: hata-mata (freq bonus 12) The monster species that spawned more often: ocho-maru (freq bonus 15) The monster species that spawned more often: snappy woman (freq bonus 20) The monster species that spawned more often: repaired shadow (freq bonus 12) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 20) The monster species that spawned more often: sandman (freq bonus 12) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster species that never randomly spawned: undead force patch The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: operation The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: giftedly regretter The monster species that never randomly spawned: skeleton mage The monster species that never randomly spawned: yellow boomer The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 14) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 44) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 94) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 34) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 2) Trap randomization happened for 1 in 248 traps Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (898) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (bug-tracking helmet) * skullcap (rural helmet) * flack helmet (fish bowl) * crystal helm (thinking helmet) * mining helm (long-hair helmet) * field helm (brick helmet) * helm of safeguard (etched helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (english gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (noble sandals) * boots of safeguard (mary janes) Scrolls scroll of healing (SABRA BRIATHA BRISARA) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (NOTARY SOJAC) scroll of standard id (THE IRONCHAD) scroll of cure (FLASH EM EXTENDED PHOTOSHOOT) * scroll of extra healing (I WANT TO SEE URANUS TOO) * scroll of greater mana restoration (EDGELORD WITH A BLUNT WEAPON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.