Leeroy, lawful male redguardian Thalmor -----------+--- |..@.....(....| |.@.a.......... |.............| --------------- [Leeroy the Concordate Agent] St8 Dx8 Co8 In7 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 230 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 53% Implant drop chance was reduced to 94% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 44% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 17% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bow (turn 26) The following skill became untrainable if you tried to train it too early: body armor (turn 10) The following skill became untrainable after a while: shield (turn 43267) The following skill couldn't be trained before a certain turn number is reached: shield (turn 19896) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 121046 Monster spawn increase reached its maximum at turn 227347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 665500 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: midget (freq bonus 18) The monster species that spawned more often: great wyrm of corruption (freq bonus 12) The monster species that spawned more often: dull fungus (freq bonus 12) The monster species that spawned more often: drone force fungus (freq bonus 3) The monster species that spawned more often: crystal spore (freq bonus 12) The monster species that spawned more often: undead camperstriker (freq bonus 6) The monster species that spawned more often: bumbler kobold (freq bonus 5) The monster species that spawned more often: bland boomer (freq bonus 15) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 24) The monster species that spawned more often: succubi sorbic (freq bonus 3) The monster species that spawned more often: walking birch (freq bonus 36) The monster species that spawned more often: feanorian (freq bonus 24) The monster species that spawned more often: redguard woman (freq bonus 6) The monster species that spawned more often: steam automaton (freq bonus 18) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 9) The monster species that spawned more often: bad warp fungus (freq bonus 8) The monster species that spawned more often: emperor wight (freq bonus 30) The monster species that spawned more often: signified pitifuller (freq bonus 24) The monster species that spawned more often: defication fish (freq bonus 9) The monster species that spawned more often: air giant (freq bonus 15) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster species that never randomly spawned: offerer angulating reaccustomed loom duckweed The monster species that never randomly spawned: Martin The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: ghost cleric The monster species that never randomly spawned: bum beggar The monster species that never randomly spawned: reaccredit seconding The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: too deep digger The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: cage nonagreement The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 107) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 1) Trap randomization happened for 1 in 208 traps Next attribute increase check would have come at turn 834 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (secret helmet) * skullcap (ruined helmet) * flack helmet (great helmet) * crystal helm (transversal helmet) * mining helm (RNG helmet) * field helm (bluy helmet) * helm of safeguard (netradiation helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (inka gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (sputa boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (ABABILA) scroll of mana (LEGEND OF FH BREATH OF THE DANK) scroll of phase door (TEEEE TSUUUU OOOOO) scroll of standard id (CUNAFV ANONONYRXV) scroll of cure (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of extra healing (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of greater mana restoration (VELOX NEB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.