Leeroy, lawful male naga Acid Mage -----.- |...... |.....| |...... .....$| |d@...| |.....| ------- [Leeroy the Oozer] St6 Dx10 Co9 In17 Wi8 Ch10 AciNagMalLaw Dlvl:1 $0 HP18(18) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male naga Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 61% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 95% Wand drop chance was reduced to 84% Potion drop chance was reduced to 92% Armor drop chance was reduced to 61% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 680) The following skill became untrainable after a while: attack spells (turn 49941) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 64617) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10312 Monster spawn increase reached its maximum at turn 100838 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 957712 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: nemese (freq bonus 5) The monster species that spawned more often: Vampire Lieutenant (freq bonus 14) The monster species that spawned more often: thorn warp fungus (freq bonus 18) The monster species that spawned more often: bargest (freq bonus 48) The monster species that spawned more often: repinning examination (freq bonus 28) The monster species that spawned more often: knickknack involute (freq bonus 24) The monster species that spawned more often: Kristin's plateau boot (freq bonus 11) The monster species that spawned more often: three of spades (freq bonus 12) The monster species that spawned more often: werepiercer (freq bonus 48) The monster species that spawned more often: mummified noble (freq bonus 40) The monster species that spawned more often: tracker jacker (freq bonus 48) The monster species that spawned more often: abnormal stalk (freq bonus 10) The monster species that spawned more often: funny girl (freq bonus 12) The monster species that spawned more often: transshipment rancidifying (freq bonus 36) The monster species that spawned more often: drow sharpshooter (freq bonus 28) The monster species that spawned more often: driest mummy (freq bonus 12) The monster species that spawned more often: gecko (freq bonus 18) The monster species that spawned more often: vanquisher gladier (freq bonus 28) The monster species that spawned more often: silver wolf (freq bonus 36) The monster species that spawned more often: Aurora Kop (freq bonus 24) The monster species that spawned more often: enemy cube jelly (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 5) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 3) The monster species that never randomly spawned: husbanding repeatedly The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: adding lich The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: fluffy cat The monster species that never randomly spawned: giant mimic The monster species that never randomly spawned: swarm monkey The monster species that never randomly spawned: Robin The monster species that never randomly spawned: ancient of ice The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 167) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 12) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 1) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of healing (OUSIRI SESEGGENBARPHARGGES) scroll of mana (WANNA UNDRESS PALE NIGHT) scroll of phase door (I WANT TO HERB MY BIKE UP) scroll of standard id (YASH EM EXTENDED POSIX SHELL) scroll of cure (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of extra healing (THE IRONCHAD) * scroll of greater mana restoration (IN CASE OF DOUBT JUST ALWAYS GRADINA) Spellbooks spellbook of acid sphere (regenerating) spellbook of acid stream (perceptive) Potions potion of blindness (cinnamon) Rings ring of stealth (obsidian) Wands wand of acid (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.