Leeroy, lawful male naga Acid Mage ---.- |.... |....##| |...d@.+ -------- [Leeroy the Oozer] St7 Dx12 Co11 In12 Wi6 Ch10 AciNagMalLaw Dlvl:1 $0 HP18(18) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male naga Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: warning You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Potion drop chance was reduced to 88% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Monster death drops spawned with only 81% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: long sword (turn 3) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 66) The following skill became untrainable after a while: two-weapon combat (turn 36357) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 46251) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36895 Monster spawn increase reached its maximum at turn 117079 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 274326 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: nurgling (freq bonus 18) The monster species that spawned more often: fetish (freq bonus 24) The monster species that spawned more often: Njusha's sweet sandal (freq bonus 4) The monster species that spawned more often: vacuum patch (freq bonus 9) The monster species that spawned more often: Sogetsu Kazama (freq bonus 9) The monster species that spawned more often: rodneyan (freq bonus 30) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 5) The monster species that spawned more often: chaos plague bearer (freq bonus 3) The monster species that spawned more often: Multiplar Grigori (freq bonus 4) The monster species that spawned more often: giant brown tick (freq bonus 8) The monster species that spawned more often: contamination star (freq bonus 21) The monster species that spawned more often: cyan force fungus (freq bonus 10) The monster species that spawned more often: exploiting adroitest (freq bonus 14) The monster species that spawned more often: giant speckled tree frog (freq bonus 8) The monster species that spawned more often: Melvin (freq bonus 72) The monster species that spawned more often: eye of chaos (freq bonus 15) The monster species that spawned more often: negative god (freq bonus 8) The monster species that spawned more often: desert mountain dragon (freq bonus 21) The monster species that spawned more often: sluggish laser (freq bonus 4) The monster species that spawned more often: soft woman (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: slinging mithril coins The monster species that never randomly spawned: external hissed The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: phonophotography digesting dehydrogenated The monster species that never randomly spawned: barber panorama The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: fanged horror The monster species that never randomly spawned: Laurens The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 47) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 56) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 5) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 5) Trap randomization happened for 1 in 696 traps Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (307) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of bad effect (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of healing (CHUTZPAH) scroll of mana (RIFF8M WAVEFMT) scroll of phase door (THRESH EM EXTENDED FARMING) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (BREATH WEAPON 1 USED) * scroll of extra healing (PENIS MASTURBATION) * scroll of greater mana restoration (KO BATE) Spellbooks spellbook of acid sphere (mistranslated) spellbook of acid stream (heavy) Potions potion of invisibility (alcoholic) potion of oil (oobleck) Rings ring of protection (wet) Wands wand of acid (angular) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 34 points, Since you escaped early, the score list will not be checked.